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ReceiveSocketSettings
huggins edited this page May 3, 2023
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4 revisions
Settings that all UDP Receive Sockets should contain.
struct FReceiveSocketSettings
Type | Name | Description |
---|---|---|
bool | AllowLoopback | Whether or not this receive socket should receive traffic loopback. |
int32 | BufferSize | The byte size of the buffer for this receive socket. |
bool | ReceiveDataOnGameThread | Whether we should process our data on the gamethread or the UDP thread. |
FString | SocketDescription | The description of this receive socket. |
bool | UseMulticast | Whether or not this receive socket will be utilizing multicast. |
Access | Name | Description |
---|---|---|
FReceiveSocketSettings() | Default constructor |
bool bAllowLoopback
Category: GRILL DIS|UDP Subsystem|Structs
Set to true to process packets sent by the local machine.
int32 BufferSize
Category: GRILL DIS|UDP Subsystem|Structs
Byte size the buffer of the socket should have. Defaults to roughly 2MB.
bool bReceiveDataOnGameThread
Category: GRILL DIS|UDP Subsystem|Structs
Whether we should process our data on the gamethread or the UDP thread.
FString SocketDescription
Category: GRILL DIS|UDP Subsystem|Structs
Friendly description of what this socket is to be used for.
bool bUseMulticast
Category: GRILL DIS|UDP Subsystem|Structs
Whether or not multicast should be used with this receive socket.
FReceiveSocketSettings()
Default constructor.