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DetonationResult
huggins edited this page May 3, 2023
·
3 revisions
Specify the result of a detonation in the DIS standard.
enum class EDetonationResult : uint8
{
Other,
EntityImpact,
EntityProximateDetonation,
GroundImpact,
GroundProximateImpact,
Detonation,
Dud,
HE_hit_sm,
HE_hit_md,
HE_hit_lg,
ArmorPiercingHit,
DirtBlast_sm,
DirtBlast_md,
DirtBlast_lg,
WaterBlast_sm,
WaterBlast_md,
WaterBlast_lg,
AirHit,
BuildingHit_sm,
BuildingHit_md,
BuildingHit_lg,
MineClearingLineCharge,
EnvironmentObjectImpact,
EnvironmentObjectProximateImpact,
WaterImpact,
AirBurst,
KillWithFragmentType1,
KillWithFragmentType2,
KillWithFragmentType3,
KillWithFragmentType1FlyOutFailure,
KillWithFragmentType2FlyOutFailure,
MissDueToFlyOutFailure,
MissDueToEndGameFailure,
MissDueToFlyOutAndEndGameFailure
};
Name | Description |
---|---|
Other | |
EntityImpact | |
EntityProximateDetonation | |
GroundImpact | |
GroundProximateImpact | |
Detonation | |
Dud | None or No Detonation (Dud) |
HE_hit_sm | HE hit, small |
HE_hit_md | HE hit, medium |
HE_hit_lg | HE hit, large |
ArmorPiercingHit | |
DirtBlast_sm | Dirt blast, small |
DirtBlast_md | Dirt blast, medium |
DirtBlast_lg | Dirt blast, large |
WaterBlast_sm | Water blast, small |
WaterBlast_md | Water blast, medium |
WaterBlast_lg | Water blast, large |
AirHit | |
BuildingHit_sm | Building hit, small |
BuildingHit_md | Building hit, medium |
BuildingHit_lg | Building hit, large |
MineClearingLineCharge | |
EnvironmentObjectImpact | |
EnvironmentObjectProximateImpact | |
WaterImpact | |
AirBurst | |
KillWithFragmentType1 | |
KillWithFragmentType2 | |
KillWithFragmentType3 | |
KillWithFragmentType1FlyOutFailure | |
KillWithFragmentType2FlyOutFailure | |
MissDueToFlyOutFailure | |
MissDueToEndGameFailure | |
MissDueToFlyOutAndEndGameFailure |