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Tracks – Water shader
leBluem edited this page Jun 21, 2024
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To use new CSP water shader, add:
[INCLUDE: common/materials_track.ini]
[Material_Water]
Materials = your_water_material
Type = POND ; Available values: LAKE, POND, POOL, SEA, OCEAN
For more parameters and detailed documentation open “extension/config/tracks/common/materials_track.ini” and look for “[TEMPLATE: Material_Water]”: all new parameters will be shown there with detailed description.
For water drains filling with rain use [Material_WaterDrain]
from the same “extension/config/tracks/common/materials_track.ini”. See more: https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/28463fa401fc91a0841a5757db431fd3ad9970ec/config/tracks/common/materials_track.ini#L399
To activate light bounding back from water, set [BOUNCED_LIGHT] CAUSTICS = 1
(requires bounced light from Extra FX to be active).
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers