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Cars – Meshes splitting

Ilja Jusupov edited this page Jun 12, 2022 · 2 revisions

Nothing to see here, really. The whole thing was added so a couple of cars could work with local cubemaps. Meant for some very rare cases of preparing a config to an already existing car where for some reason you would need to split a mesh in two bits.

Syntax

[MESH_SPLIT_...]
MESHES = Headlights    ; list of meshes to cut
SPLIT_AXIS = 1, 0, 0   ; axis to cut mesh by (cut will be perpendicular to it)
SPLIT_THRESHOLD = 0.0  ; offset for cut along the line, in meters
SPLIT_POSTFIX = _CUT   ; name of cut off mesh in this case would be “Headlights_CUT”

Just to clarify, it’s not an actual cutting, no triangles will be split in two. Just regrouping existing triangles between two different meshes.

Features to add later

  • More separation? Maybe one day it could help with adding turn signals and such without extra KN5s.

General Information

Car Physics

Track Physics

Car & Track Configs

Car Configs

Instruments
Miscellaneous

Track Configs

Post-processing Filters

Python Apps

Lua Apps

Server Configs

Other Things

Unrelated to Custom Shaders Patch

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