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Knux edited this page Oct 15, 2022 · 4 revisions

This tab controls the randomisation of various elements relating to the game's Message Table (.mst) files. All of these options will affect the Message Tables of the languages chosen in the list on the first tab of the sub box to the right.


Randomise Button Icons

Randomly changes the displayed button icons in hints, the available button types can be configured in the list on the second tab of the sub box to the right.

Generate Random Text

Replaces every message with a completely random string of words, pulled from a large list of English words. Punctuation is not perserved, but line breaks and placeholders (for button icons and voice lines) are.

Enforce Word Length

This option is only available if the Generate Random Text checkbox is also checked, and simply forces the generation system to select words that match the character count of the word being replaced. For some strings in some languages this will fail and be ignored, due to character counts exceeding the longest word in the list.

Include Vox Packs

Also randomly generate text for any Voice Packs included in the Randomisation process.

Use Text to Speech

Generate text to speech audio for the random text.

Include Vox Packs

Also include the Voice Packs in the Text to Speech. This option needs the first Include Vox Packs option to also be enabled.

Randomly Colour Text

Rolls a chance each character to set a RGBA Colour tag, resulting in letters within messages having random colours. The colourisation can be made more or less likely by adjusting the Weight parameter below.

Shuffle Text

Shuffles all the text between all the Message Tables, including between languages.