Skip to content
Knux edited this page Oct 15, 2022 · 2 revisions

This tab controls elements of the Randomisation process that affect the colourisation of elements within the Ninja model (.xno) files the games uses. The options here will only affect files within the archives selected in the list on the right.


Randomise Vertex Colours

This option is not recommended due to it making everything very weirdly rainbow coloured

Randomises the Red, Green and Blue colours of each individual triangle within a model.

Randomise Material Colours

Randomises the Red, Green and Blue colours of various parameters within a model's materials. The individual parameters can be controlled with the remaining options.

Randomise Player Model Scale

Randomises how large a player's model appears to be, between the Minimum and Maximum values below. This is entirely cosmetic, as hitboxes are not affected by the model scale.

Clone this wiki locally