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Miscellaneous
This tab controls parts of the Randomisation process that affect various small, random elements.
This option is not recommended due to enemies becoming very tedious to defeat
Randomises how much health every enemy behaviour has, between the Minimum and Maximum values below.
This option is not recommended as I expect bosses with the potential to have an absurd amount of health is a very bad idea
This option can only be selected when Randomise Enemy Health is enabled and adds bosses to the health randomisation as well.
Randomly generates a value between the Minimum and Maximum values below for every Wait instance in the enemy lua scripts, affecting how long they wait between actions (such as the attack cycles for the Egg Genesis or the wait between firing missiles for Egg Busters).
Randomises the collision surface tags to change the footstep sounds used throughout stages and hub worlds.
This option can only be selected when Randomise Surface Types is enabled and changes the way surface randomisation is handled. Normally all tags are bundled together and randomised based on their existing surface tag, but this option instead makes the tag be determined by polygon rather than by previous type, leading to the sound changing very frequently on less smooth surfaces.
This option is not recommended due to potential for patches clashing and due to potentially bizarre gameplay changes
Forces the generated mod to enable random Mod Manager Patches, from the user's own list stored at the path specified in the Patch Directory
option in the General tab. Patches can be excluded from the selection chance from the list in the sub box to the right and the liklihood of a patch being enabled can be controlled by the Weight value below the checkbox.
Modifies Sonic's first mission lua to set the global flags to unlock Shadow and Silver's episodes from the start of the game. Useful when playing through from a new file so you don't need to play Sonic's story over and over.
Changes how props react when grabbed by Silver's physcokenesis. From not being grabbable at all, being picked up as normal or being semi-controllable like the Kingdom Valley pendulums.
This option can only be selected when Randomise Prop PSI Behaviour is enabled and simply prevents it from making a normally grabbable prop not be affected by Silver's power.
This option can only be selected when Randomise Prop PSI Behaviour is enabled and prevents it from applying PSI edits to props that are used as debris.
Randomises the debris that spawn from a prop when it breaks.