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Miscellaneous

Knux edited this page Nov 16, 2021 · 8 revisions

This tab controls parts of the Randomisation process that affect various small, random elements.


Randomise Stage Music

Changes what song will play in stages and town missions. The available songs can be configured in the list on the first tab of the sub box to the right.

Randomise Enemy Health

This option is not recommended due to enemies becoming very tedious to defeat

Randomises how much health every enemy behaviour has, between the Minimum and Maximum values below.

Include Bosses

This option is not recommended as I expect bosses with the potential to have an absurd amount of health is a very bad idea

This option can only be selected when Randomise Enemy Health is enabled and adds bosses to the health randomisation as well.

Randomise Surface Types

Randomises the collision surface tags to change the footstep sounds used throughout stages and hub worlds.

Randomise Per Face

This option can only be selected when Randomise Surface Types is enabled and changes the way surface randomisation is handled. Normally all tags are bundled together and randomised based on their existing surface tag, but this option instead makes the tag be determined by polygon rather than by previous type, leading to the sound changing very frequently on less smooth surfaces.

Shuffle Text

Randomises all the text strings and their placeholders in the Message Tables, changing what text shows up where. Different languages can be chosen from the list on the second tab of the sub box to the right.

Use Random Patches

This option is not recommended due to potential for patches clashing and due to potentially bizarre gameplay changes

Forces the generated mod to enable random Mod Manager Patches, from the user's own list stored at %localappdata%\Unify\Patches. Patches can be excluded from the selection chance from the list on the third tab of the sub box to the right.

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