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#Embedded Stride | ||
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* project examples | ||
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) | ||
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) | ||
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) | ||
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) | ||
* code blobs | ||
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) | ||
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) | ||
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) | ||
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) | ||
* VVVV integration | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) | ||
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) | ||
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) |
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# Engine Documentation | ||
# Engine Documentation | ||
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* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) | ||
* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) | ||
* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) | ||
* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) | ||
* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/) | ||
* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) | ||
* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only) | ||
- [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) | ||
- [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) | ||
- [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) | ||
- [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) | ||
- [Stride docs shader stages](https://github.com/stride3d/stride-docs/blob/master/en/manual/graphics/effects-and-shaders/shading-language/shader-stages.md/) | ||
- [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) | ||
- [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride-code-only) |
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# Games and demos | ||
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## Games | ||
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game | ||
* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter | ||
* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks | ||
* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support | ||
* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN | ||
* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel) | ||
* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) | ||
* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) | ||
* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) | ||
* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project | ||
* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry | ||
* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv | ||
* [Astroids](https://github.com/LanceJZ/Stride-Asteroids) | ||
* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) | ||
* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) | ||
* [Xenko TPS example](https://github.com/stride3d/Starbreach) | ||
* [Zerobot](https://github.com/joaovsq/Zerobot) | ||
* Youtube | ||
* [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY) | ||
* [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) | ||
* [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) | ||
* [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) | ||
* [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) | ||
* [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) | ||
* Vimeo | ||
* [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) | ||
* Releases | ||
* [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/) | ||
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) | ||
* [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) | ||
* [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) | ||
* [Virtual Desktop](https://www.vrdesktop.net/) | ||
* [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride) | ||
* [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) | ||
* Game Jams | ||
* [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up) | ||
* [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue) | ||
* [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan) | ||
* [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) | ||
* Projects | ||
* [Astroids](https://github.com/mmujic2/StrideAsteroids) | ||
- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real-time 4X space strategy game | ||
- [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter | ||
- [Rollerghoaster](https://aggror.com/blog/video-rollerghoaster-0.0.2-demo) - Race against online and local ghosts on procedural tracks | ||
- [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support | ||
- [Once Upon A Lan](https://jarmo.itch.io/once-upon-a-lan) - Multiplayer isometric arena brawler over LAN | ||
- [BallsOfSteel](https://github.com/Kryptos-FR/BallsOfSteel) | ||
- [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) | ||
- [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) | ||
- [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) | ||
- [Harrowing Flight](https://forums.stride3d.net/t/harrowing-flight-student-game-project/1823) - Student Game Project | ||
- [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry | ||
- [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large-scale interactive media projects made with vvvv | ||
- [Astroids](https://github.com/LanceJZ/Stride-Asteroids) | ||
- [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) | ||
- [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) | ||
- [Xenko TPS example](https://github.com/stride3d/Starbreach) | ||
- [Zerobot](https://github.com/joaovsq/Zerobot) | ||
- Youtube | ||
- [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY) | ||
- [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) | ||
- [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) | ||
- [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) | ||
- [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) | ||
- [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) | ||
- Vimeo | ||
- [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) | ||
- Releases | ||
- [Children of the galaxy](https://www.emptykeys.com/games/children-of-the-galaxy/) | ||
- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) | ||
- [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) | ||
- [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) | ||
- [Virtual Desktop](https://www.vrdesktop.net/) | ||
- [Flappy Bird With Source Code](https://nedreid.itch.io/flappy-bird-stride) | ||
- [Large-scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) | ||
- Game Jams | ||
- [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project-step-up) | ||
- [Stopping the Rogue by manio](https://manio143.itch.io/stopping-the-rogue) | ||
- [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once-upon-a-lan) | ||
- [Dozer Dash](https://ldjam.com/events/ludum-dare/54/$374737) - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) | ||
- Projects | ||
- [Astroids](https://github.com/mmujic2/StrideAsteroids) |
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# Physics | ||
* [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo) | ||
* [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master) | ||
* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript) | ||
* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript) | ||
* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun | ||
* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene---doorscript) | ||
* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene---vehiclescript) | ||
* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) - Rotating Sun |
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# Rendering and Camera | ||
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## Rendering | ||
* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) | ||
* [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) | ||
* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) | ||
* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) | ||
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings | ||
* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations | ||
* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation | ||
* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) | ||
* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world | ||
* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene | ||
* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS) | ||
* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride | ||
* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature | ||
* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target | ||
* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system | ||
* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature | ||
* [TR.Stride](https://github.com/johang88/TR.Stride) | ||
* TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering | ||
* TR.Stride.Ocean * Ocean Water rendering | ||
* TR.Stride.Terrain* Height Map Terrain | ||
* TR.Stride.Gameplay * Manage savegames | ||
* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride | ||
- [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) | ||
- [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) | ||
- [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) | ||
- [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) | ||
- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Various Procedural Renderings | ||
- [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) - Explore Stride source shader implementations | ||
- [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) - Flowing water shader implementation | ||
- [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) | ||
- [XenkoVoxelExample](https://github.com/jason-wilmans/XenkoVoxelExample) - minecraft like voxel brick world | ||
- [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) - Render custom shaders correctly into a scene | ||
- [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) - Moba/Platformer/RTS FogOfWar System (no LoS) | ||
- [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) - Triplanar Shader for Stride | ||
- [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) - Mesh Outline Render Feature | ||
- [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) - Renders object information onto a render target | ||
- [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) - Screen space projected decal system | ||
- [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) - Screen space projected decal system using RootRenderFeature | ||
- [TR.Stride](https://github.com/johang88/TR.Stride) | ||
- TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering | ||
- TR.Stride.Ocean - Ocean Water rendering | ||
- TR.Stride.Terrain- Height Map Terrain | ||
- TR.Stride.Gameplay - Manage save games | ||
- [UnrealMotion](https://github.com/ykafia/UnrealMotion) - Unreal engine motion blur for Stride | ||
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## Camera | ||
* [Camera controller](https://github.com/herocrab/StrideCameraController) | ||
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen | ||
* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen | ||
* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style | ||
* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) | ||
* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) | ||
- [Camera controller](https://github.com/herocrab/StrideCameraController) | ||
- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Split Screen | ||
- [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) - Another Split Screen | ||
- [StrideCameraController](https://github.com/herocrab/StrideCameraController) - Swapping Cameras/Resident Evil Style | ||
- [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) | ||
- [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) | ||
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