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#Coding | ||
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## Code Only | ||
- [CodeOnlySample](https://github.com/xen2/Xenko.CodeOnlySample) - Sample project with code only | ||
- [XenkoWindowFromCode](https://github.com/microdee/xenko-window-from-code) - Launch a game window from code only | ||
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## Networking | ||
- [ClientServerSample](https://github.com/Ethereal77/Stride.ClientServerSample) - Headless server (Physics only, no game tick loop) | ||
- [Stride.Networking.Simple](https://github.com/manio143/Stride.Networking.Simple) - Asynchronous NetworkScript example for client-server communication | ||
- [ET-Stride: A networking framework based on Stride and ET](https://github.com/ly3027929699/ET-Stride) | ||
- [GalaxyCore: Network Solution for Unity, Stride, Xenko, Unigine](https://github.com/defraswiew/GalaxyCore) | ||
- [Regulus.Remote: A simple C# network library.](https://github.com/jiowchern/Regulus.Remote) | ||
- [Lite Entity System](https://github.com/RevenantX/LiteEntitySystem) | ||
- [MUD framework for Stride](https://github.com/JoseJohnen/MUD_SKELETON/tree/main) | ||
- [Running Stride headless client/server](https://github.com/Ethereal77/Stride.ClientServerSample) | ||
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## Entiy Component System | ||
- [Entity Processor Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) - Custom Entity Component + Processor | ||
- Libraries | ||
- [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI) | ||
- [Bepu Navigation](https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation) using [DotRecast](https://github.com/ikpil/DotRecast) | ||
- Articles | ||
- [Svelto Abstraction from OOP](https://www.sebaslab.com/ecs-abstraction-layers-and-modules-encapsulation/) | ||
- [Svelto Doofuses example](https://www.sebaslab.com/svelto-ecs-3-3-and-the-new-filters-api/#:~:text=shiny%20new%20Doofuses%20Stride%20example.) | ||
- [Svelto Turret example](https://www.sebaslab.com/svelto-miniexample-7-stride-engine-demo/) | ||
- Repositories | ||
- [Stride-npc: A basic example of a Finite State Machine](https://github.com/Doprez/stride-npc) | ||
- [Stride-goap: a very simple implementation of GOAP using MountainGoap](https://github.com/Doprez/stride-goap) | ||
- [Svelto ECS mini examples](https://github.com/sebas77/Svelto.MiniExamples) | ||
- [Using Entity Processors for Scene Editor Plugins](https://github.com/Doprez/lod-example) | ||
- [Pathfinding With Entity Processors](https://github.com/Doprez/stride-pathfinding-demo) | ||
- [Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor) | ||
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#Embedded Stride | ||
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* project examples | ||
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) | ||
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) | ||
* code blobs | ||
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) | ||
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) | ||
* VVVV integration | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) | ||
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) |
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# Engine Documentation | ||
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* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) | ||
* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) | ||
* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) | ||
* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) | ||
* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/) | ||
* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) | ||
* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only) |
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# Example projects | ||
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## Input | ||
* [Control * Input Manager](https://github.com/rsptim1/Ctrl) | ||
* [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions) | ||
* [Demos with a focus on Code*Only approach](https://github.com/najak3d/Stride3D_Demos) | ||
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## Editor | ||
* [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master) | ||
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## Scene | ||
* [Load Scenes in parallel](https://github.com/julyfortoday/StrideParallelScenes) | ||
* [Export/save a scene or a group of entities within a running stride game](https://gist.github.com/Eideren/0aa59644eb7c5b029d04b7fa5a285e62) | ||
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## Code blobs | ||
* [Stride C# gists search](https://gist.github.com/search?l=c%23&q=stride) | ||
* [Look at script](https://gist.github.com/ykafia/9579569c26e2724f1a35afab0449b72a) | ||
* [Smooth follow](https://gist.github.com/Doprez/e146f8d30b7e9cea05de138d4e3a30f0) | ||
* [Smooth Rotation](https://gist.github.com/Doprez/5bd571341b075c5cf257d7265c374807) | ||
* [Stride 3rd person controller](https://pastebin.com/4nFbabkZ) | ||
* [Quake 3 movement for Stride3D](https://github.com/Redhacker1/Q3MovementStride) | ||
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## Other | ||
* [Proof of Concepts](https://github.com/Basewq/XenkoProofOfConcepts) | ||
* [Cutscene Timeline](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/CutsceneTimelineExample) | ||
* [Text Control](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/DialogueTextControlExample) | ||
* [Entity Processor](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) | ||
* [Game Screen Manager](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/GameScreenManagerExample) | ||
* [Level Editor Extensions](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/LevelEditorExtensionExample) | ||
* [Multiplayer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/MultiplayerExample) | ||
* [Object Info Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) | ||
* [Screen Space Decals](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) | ||
* [Screen Space Decals With Root Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) | ||
* [Source generation](https://github.com/johang88/StrideSourceGeneratorTest) | ||
* [Stride config example](https://github.com/johang88/StrideConfigurationReference) | ||
* [Sound detection in Stride](https://github.com/manio143/BeatDetection) | ||
* [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) | ||
* [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials) | ||
* [Tweening library](https://github.com/JoshFlash/ZenTween) | ||
* [Tessellation](https://github.com/johang88/Stride*Tessellation) | ||
* [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main) | ||
* [Xenko/Stride byte*sized project examples](https://github.com/profan/XenkoByteSized) | ||
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### Old projects | ||
These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine. | ||
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* [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft) | ||
* [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape) | ||
* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) | ||
* [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ) | ||
* [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor) | ||
* [New Stride version](https://github.com/tebjan/StrideLiveEditor) | ||
* [Voxel GI example](https://github.com/WhyPenguins/XenkoVoxelGI) |
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# Games and demos | ||
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## Games | ||
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game | ||
* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter | ||
* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks | ||
* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support | ||
* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN | ||
* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel) | ||
* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) | ||
* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) | ||
* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) | ||
* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project | ||
* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry | ||
* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv | ||
* [Astroids](https://github.com/LanceJZ/Stride-Asteroids) | ||
* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) | ||
* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) | ||
* [Xenko TPS example](https://github.com/stride3d/Starbreach) | ||
* [Zerobot](https://github.com/joaovsq/Zerobot) | ||
* Youtube | ||
* [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY) | ||
* [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) | ||
* [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) | ||
* [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) | ||
* [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) | ||
* [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) | ||
* Vimeo | ||
* [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) | ||
* Releases | ||
* [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/) | ||
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) | ||
* [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) | ||
* [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) | ||
* [Virtual Desktop](https://www.vrdesktop.net/) | ||
* [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride) | ||
* [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) | ||
* Game Jams | ||
* [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up) | ||
* [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue) | ||
* [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan) | ||
* [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) | ||
* Projects | ||
* [Astroids](https://github.com/mmujic2/StrideAsteroids) |
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# Community Resources | ||
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Stride's community has made and shared all kinds of awesome stuff over the years. Have a look around for inspiration or | ||
perhaps for something that you can reuse for your project. | ||
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<div class="row g-4 mb-4"> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">👾 Games and demos</h2> | ||
<p class="card-text">Games, demo's and prototypes that people made.</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="games-and-demos.md">Explore games and demos</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">⚙️ Example projects</h2> | ||
<p class="card-text">Examples for you to try and dig into.</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="example-projects.md">Try it out yourself</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🎓 Tutorials and Articles</h2> | ||
<p class="card-text">Tutorials and articles</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="tutorials-and-articles.md">Explore tutorials and articles</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">⨺ Models and Animations</h2> | ||
<p class="card-text">From procedural mesh to animation controllers</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="models-and-animations.md">Have a look</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🌈 Shaders</h2> | ||
<p class="card-text">Enter the magical world of shaders.</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="shaders.md">No shady stuff here, we promise</a></p> | ||
</div> | ||
</div> | ||
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<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">⛰️ Terrain and Water</h2> | ||
<p class="card-text">Groundbreaking stuff and H2O related topics</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="terrain-and-water.md">Get your feet wet</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🎥 Rendering and camera</h2> | ||
<p class="card-text">Rendering, Camera's, render groups and more</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="rendering-and-camera.md">Lights, camera, Action!</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🍎 Physics</h2> | ||
<p class="card-text">Physics, colliders, triggers</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="physics.md">Bump in to some useful code</a></p> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🪟 UI</h2> | ||
<p class="card-text">Interfaces, interactions and 3rd party tools</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="ui.md">We will tell you why</a></p> | ||
</div> | ||
</div> | ||
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<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🎓 Visual programming</h2> | ||
<p class="card-text">Visual programming, VVVV</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="visual-programming.md">Start connecting the dots</a></p> | ||
</div> | ||
</div> | ||
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<div class="col-md-6"> | ||
<div class="card h-100"> | ||
<div class="card-body"> | ||
<h2 class="card-title h5">🎓 Tools and importers</h2> | ||
<p class="card-text">General tools, Asset handling and importer tools</p> | ||
</div> | ||
<p class="px-3 mb-4"><a class="stretched-link" href="tools-and-importers.md">Import some knowledge</a></p> | ||
</div> | ||
</div> | ||
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</div> |
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# Models and Animations | ||
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## Meshes and Models | ||
* [Creating a procedural model](https://github.com/tebjan/StrideProceduralModel) | ||
* [Get Vertices and Indices from a mesh](https://gist.github.com/Doprez/3974122afee1cbddae289e16057026f3) | ||
* [Procedural Meshes](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/TetrahedronMesh.cs) | ||
* [LOD implementation](https://github.com/Xisrith/StrideLOD) | ||
* [Basic Stride LOD system](https://gist.github.com/Doprez/5327fbd7d8c371938088db81d82d153b) | ||
* [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master) | ||
* [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing) | ||
* [Super Character Controller](https://github.com/corthax/SuperCharacterController) | ||
* [Multi*Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs) | ||
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## Animation | ||
* [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4) |
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# Physics | ||
* [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo) | ||
* [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master) | ||
* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript) | ||
* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript) | ||
* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun |
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# Rendering and Camera | ||
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## Rendering | ||
* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) | ||
* [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) | ||
* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) | ||
* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) | ||
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings | ||
* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations | ||
* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation | ||
* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) | ||
* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world | ||
* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene | ||
* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS) | ||
* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride | ||
* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature | ||
* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target | ||
* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system | ||
* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature | ||
* [TR.Stride](https://github.com/johang88/TR.Stride) | ||
* TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering | ||
* TR.Stride.Ocean * Ocean Water rendering | ||
* TR.Stride.Terrain* Height Map Terrain | ||
* TR.Stride.Gameplay * Manage savegames | ||
* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride | ||
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## Camera | ||
* [Camera controller](https://github.com/herocrab/StrideCameraController) | ||
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen | ||
* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen | ||
* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style | ||
* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) | ||
* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) | ||
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