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Fix direction bug in PhysicsUpdateSystem #23

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Commits on Aug 9, 2022

  1. Fix direction bug in PhysicsUpdateSystem

    In the prior version of `PhysicsUpdateSystem` logic, if the `PhysicsBody.body.velocity.x`
    velocity is zero, the `Position.direction.x` will always be updated to point to the negative direction.
    
    This was causing the following problematic behavior:
    - an entity that "walks" rightward and is stopped by a "wall"
      will switch to facing left when it comes to a stop
    - an entity that "walks" leftward and is stopped by a "wall"
      will continue facing left when it comes to a stop
    
    After this commit, the behavior is fixed and made consistent by ensuring that
    when the X velocity is zero we do not update the X direction.
    jemc authored Aug 9, 2022
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