Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix direction bug in PhysicsUpdateSystem #23

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

jemc
Copy link

@jemc jemc commented Aug 9, 2022

In the prior version of PhysicsUpdateSystem logic, if the PhysicsBody.body.velocity.x
velocity is zero, the Position.direction.x will always be updated to point to the negative direction.

This was causing the following problematic behavior:

  • an entity that "walks" rightward and is stopped by a "wall"
    will switch to facing left when it comes to a stop
  • an entity that "walks" leftward and is stopped by a "wall"
    will continue facing left when it comes to a stop

After this commit, the behavior is fixed and made consistent by ensuring that
when the X velocity is zero we do not update the X direction.

In the prior version of `PhysicsUpdateSystem` logic, if the `PhysicsBody.body.velocity.x`
velocity is zero, the `Position.direction.x` will always be updated to point to the negative direction.

This was causing the following problematic behavior:
- an entity that "walks" rightward and is stopped by a "wall"
  will switch to facing left when it comes to a stop
- an entity that "walks" leftward and is stopped by a "wall"
  will continue facing left when it comes to a stop

After this commit, the behavior is fixed and made consistent by ensuring that
when the X velocity is zero we do not update the X direction.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant