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Switch INotificationManager and ITitleScreenMenu to use ISharedImmediateTexture #1879
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@@ -317,11 +268,6 @@ internal void RemoveNonDalamudInvocations() | |||
if (this.Icon is { } previousIcon && !IsOwnedByDalamud(previousIcon.GetType())) |
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Change this line so that IsOwnedByDalamud
check is also done for the IDTW stored inside ForwardingSharedImmediateTexture
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We only have two options here now, sadly:
Sorry, this is probably on me. We should have kicked this off a lot earlier. Breaking it is no longer an option now. |
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@goaaats The primary caveat with this is that it awaits the result of the old Task based methods. This could mean potential hitching as it loads but without creating a level of indirection that I don't really want to do it's about the best I could come up with. The ITextureProvider changes means that if they are actually providing a Task I'd be very inclined to say it's already a loaded wrap so I'd say the above point is moot but opinion may differ |
} | ||
else | ||
{ | ||
var dalamudTextureWrap = value.Result; |
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Assigning failed tasks should not throw. IMO it's better to just leave previous properties/methods alone and add ISIT on its own, and only on drawing refer to ISIT at first and then check the rest to figure out the correct thing to draw.
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I'd basically need to throw out everything I've already done if that's the route you want to go, as it'd be faster for me to start on a new branch and implement a ImmediateIconTexture there rather than trying to put back in what I've already removed
Have added in a try/catch, not pretty but does aleviate that above concern
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Hopefully nobody refers to the state of the task after assigning it to the notification, too. Not sure why would one do that, so I'd guess it's be safe for this property to be "inconsistent".
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Only thing I could think of is creating a new Task.FromException<IDalamudTextureWrap?>(exception), storing it in a field and returning that when IconTextureTask.get is called
Then when a set resolves correctly, it sets the failed task field to null.
Not sure why would want to do it either, if I don't do something like above, it shouldn't cause a crash as they'll still have to null check, just a bit incosnsistent as you said
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Another possible way would be making ForwardingSIT store Task instead?
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I've considered it however it'd require the GetWrapOrEmpty function to call Service<DalamudAssetManager>.Get().Empty4X4
which adds a dependency on an internal service.
Now if we made it so you could only get a ForwardingSharedImmediateTexture's from the ITextureProvider and it injected the 4x4 into the ForwardingSharedImmediateTexture that'd be fine but it adds a hard dependency to an object that could concievably be constructed outside of Dalamud
INotificationManager
ForwardingSharedImmediateTexture
or implement their own implementation ofISharedImmediateTexture
ISharedImmediateTexture
or create a texture and dispose of it as they see fitITitleScreenMenu
ISharedImmediateTexture
as per INotificationManagerAs mentioned above this PR also adds in a wrapper class for IDalamudTextureWrap if the user creates the texture wrap themselves called
ForwardingSharedImmediateTexture