Releases
v2.4.0
Changes for version 2.4.0
Infrastructure
Documentation in Doxygen format
CMake build system
Unit test support
Continuous integration testing using Travis CI
Limited use of C++11 (nullptr and override)
Restructured folders and renamed files to better match open-source standards
MIT License
Removed float32 and float64
Linked the Box2D project to GitHub Sponsors
Collision
Chain and edge shape must now be one-sided to eliminate ghost collisions
Broad-phase optimizations
Added b2ShapeCast for linear shape casting
Dynamics
Joint limits are now predictive and not stateful
Experimental 2D cloth (rope)
b2Body::SetActive -> b2Body::SetEnabled
Better support for running multiple worlds
Handle zero density better
The body behaves like a static body
The body is drawn with a red color
Added translation limit to wheel joint
World dump now writes to box2d_dump.inl
Static bodies are never awake
All joints with spring-dampers now use stiffness and damping
Added utility functions to convert frequency and damping ratio to stiffness and damping
Testbed
Testbed uses dear imgui
glad OpenGL loader
OpenGL 3.3 required
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