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- Fix doc script - Added change list
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# Changes for version 2.4.0 | ||
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## Infrastructure | ||
- Documentation in Doxygen format | ||
- CMake build system | ||
- Unit test support | ||
- Continuous integration testing using Travis CI | ||
- Limited use of C++11 (nullptr and override) | ||
- Restructured folders and renamed files to better match open-source standards | ||
- MIT License | ||
- Removed float32 and float64 | ||
- Linked the Box2D project to GitHub Sponsors | ||
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## Collision | ||
- Chain and edge shape must now be one-sided to eliminate ghost collisions | ||
- Broad-phase optimizations | ||
- Added b2ShapeCast for linear shape casting | ||
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## Dynamics | ||
- Joint limits are now predictive and not stateful | ||
- Experimental 2D cloth (rope) | ||
- b2Body::SetActive -> b2Body::SetEnabled | ||
- Better support for running multiple worlds | ||
- Handle zero density better | ||
- The body behaves like a static body | ||
- The body is drawn with a red color | ||
- Added translation limit to wheel joint | ||
- World dump now writes to box2d_dump.inl | ||
- Static bodies are never awake | ||
- All joints with spring-dampers now use stiffness and damping | ||
- Added utility functions to convert frequency and damping ratio to stiffness and damping | ||
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## Testbed | ||
- Testbed uses dear imgui | ||
- glad OpenGL loader | ||
- OpenGL 3.3 required |
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#!/usr/bin/env bash | ||
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# Copies documentation to blog | ||
cp -R docs/html/. ../../blog/public/documentation/ | ||
cp -R build/docs/html/. ../blog/public/documentation/ |