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Caching

Querz edited this page Nov 29, 2021 · 1 revision

MCA Selector creates an image for each region from the provided mca-files. These images are saved separately inside the respective operating system's specific cache folders. Experience showed that a Minecraft world with a size of 10GB resulted in cached image files with a total size of roughly 50MB. Caching as many regions as possible significantly improves loading times.

Windows

%LOCALAPPDATA%\mcaselector\cache if %LOCALAPPDATA% is set, otherwise <parent directory of mcaselector.jar>\mcaselector\cache

MacOS

~/Library/Caches/mcaselector

Linux

$XDG_CACHE_HOME/mcaselector if $XDG_CACHE_HOME is set or the first directory that contains a folder mcaselector in $XDG_CACHE_DIRS or a new directory called mcaselector in the first entry in $XDG_CACHE_DIRS is created or if neither $XDG_CACHE_HOME nor $XDG_CACHE_DIRS is set ~/.cache/mcaselector.

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