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Updated Video Modes #23
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RetraCarteR
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Jan 9, 2023
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- Renamed most video modes to be more descriptive.
- Added PAL 288p50, PAL 240p60, and NTSC 240p60 as force-able video modes.
- Added warning prompts when accessing the newly-added video modes to inform users that they are still experimental and do not work with all games.
- Updated all language files to reflect these changes, though additional translation work is still needed in all languages other than English.
- Renamed most video modes to be more descriptive. - Added PAL 288p50, PAL 240p60, and NTSC 240p60 as force-able video modes. - Added a warning prompt when accessing the newly-added video modes to inform users that they are still experimental and do not work with all games. - Updated all language files to reflect these changes, though additional translation work is still needed in all languages other than English.
- Added additional warning prompts when selecting the 240p/288p forced video modes. - Implemented DDinghoya's updates to "korean.lang".
- Updated "Force PAL 288p50" video mode to use "&TVPal264Ds" as defined in the Revolution SDK rather than in libogc 2.0.0. - Changed all Revolution SDK video modes listed in source/patches/gamepatches.c from static functions to extern functions and added them to source/patches/gamepatches.h.
Can this be merged? I really want 240p! |
Does this make Megaman 9+10 as well as the Rebirth games finally 240p? (they were 480i) |
I just tested this out by compiling this version of usbloader. Unfortunately it doesn't seem to work with MM9 and MM10 which is all I was after as well. It's possible I'm missing something but maybe more needs to be done for this to work. In fact I couldn't find any game this works with. Seemingly doing nothing. If there are any examples of this working I'd like to try it. |
Yeah, this feature doesn't currently work with most games that don't have a 240p video mode to begin with. The main purpose of this feature was to get around having to mess with the Wii's system settings to play 240p games (for people who primarily use the Wii's 480p mode). You can find more information here, along with a download link to a pre-compiled build containing this feature (sorry for not mentioning that before you compiled it yourself). I'm not currently interested in working on this code any further, but anyone who wants to iterate on it and try to improve it is more than welcome to. |
Appreciate the reply and the feature regardless of the limits. With Swiss on Gamecube the 240p forced mode works with everything on that system, I do wonder what differences there are with the Wii that makes it a big hurdle. |
Do you mind if I merge and release this on my fork? @RetraCarteR |