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Releases: sultim-t/prboom-plus-rt

PrBoom: Ray Traced 1.0.7

26 Apr 21:16
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Pre-release

Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.WAD to that folder
  3. Run prboom-plus.exe

Optional:

Update log

  • AMD GPU support - thanks to kd-11!
  • CRT-interlacing simulation mode: reuse half of the pixels from previous frame -- increases perfomance
  • reduced amount of sparkles

Mods

  • Instructions for placing light sources on custom maps (i.e. anything besides the first three episodes of Doom 1993)

Notes

  • if you have NVIDIA as the dedicated GPU and AMD as the integrated GPU (usually laptops have such configuration):
  • check GPU compatibility on gpuinfo
  • project can be compiled on Linux

Download

PrBoom: Ray Traced 1.0.6

21 Apr 20:36
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Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.WAD to that folder
  3. Run prboom-plus.exe

Optional:

Update log

  • AMD GPU support - thanks to kd-11!
  • added -iwadrt parameter for custom mapmetainfo files
    • someone can place light sources in Doom 2 and other mods now :)

Notes

  • if you have NVIDIA as the dedicated GPU and AMD as the integrated GPU (usually laptops have such configuration):
  • check GPU compatibility on gpuinfo
  • project can be compiled on Linux

Download

PrBoom: Ray Traced 1.0.5

18 Apr 18:40
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Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.WAD to that folder
  3. Run prboom-plus.exe

Optional:

  • High-quality music:

Update log

  • AMD GPU support - thanks to kd-11!
  • modding: sector light sources can have colors other than just white

Notes

  • if you have NVIDIA as the dedicated GPU and AMD as the integrated GPU (usually laptops have such configuration):
  • check GPU compatibility on gpuinfo
  • project can be compiled on Linux

Download

PrBoom: Ray Traced 1.0.4 [AMD Pre-release]

17 Apr 15:58
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Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.wad to that folder
  3. Run prboom-plus.exe

Optional:

  • High-quality music:

Update log

  • fixed start-up bug for AMD GPUs
  • but the build is still unstable on AMD GPUs
  • upscaling technique availability check fixes
  • added colored lights for further modding

Notes

Download

1.0.4 is a pre-release version -- it wasn't tested

PrBoom: Ray Traced 1.0.2

03 Apr 17:42
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Doom Classic: RAY TRACED - Trailer

Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.wad to that folder
  3. Run prboom-plus.exe

Optional:

  • High-quality music:

Update log

  • removed artifacts related to specularity

Notes

  • check GPU compatibility on gpuinfo
  • but sadly, it works only Nvidia GPUs for now; it would be nice if someone will decide to add the AMD GPUs support :)
  • Linux support is also possible, I can provide some minor help with its development
  • if you have NVIDIA as the dedicated GPU and AMD as the integrated GPU, this Nvidia's solution may help (or check this thread)

PrBoom: Ray Traced 1.0.1

02 Apr 11:09
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Doom Classic: RAY TRACED - Trailer

Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.wad to that folder
  3. Run prboom-plus.exe

Optional:

  • High-quality music:

Update log

  • reduced bloom
  • added an option to enable 2 light bounces for all light source types (previously, spherical lights had only 1 bounce)

Notes

  • check GPU compatibility on gpuinfo
  • but sadly, it works only Nvidia GPUs for now; it would be nice if someone will decide to add the AMD GPUs support :)
  • Linux support is also possible, I can provide some minor help with its development

PrBoom: Ray Traced 1.0

01 Apr 06:38
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Doom Classic: RAY TRACED - Trailer

Installation

  1. Unzip prboom-rt.zip to an empty folder
  2. Place the original game's DOOM.wad to that folder
  3. Run prboom-plus.exe

Optional:

  • High-quality music:

Notes

  • when switching back to RT video mode in the graphics menu, re-enter the menu for DLSS settings to update (will be fixed in the next update)
  • sadly, it works on Nvidia GPUs; it would be nice if someone will decide to add the AMD GPUs support :)