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Merge pull request #1 from VaclavElias/pr-254-fixes
fix: Fixing broken links and updating some bullet point styling
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#Embedded Stride | ||
#Embedded Stride | ||
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* project examples | ||
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) | ||
* [Stride in Winforms](https://github.com/windperson/*StrideGameNet5WinFormsDemo) | ||
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) | ||
* code blobs | ||
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) | ||
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) | ||
* VVVV integration | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics*3d.html) | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) | ||
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) |
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# Shaders | ||
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* [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader) | ||
* [Glass shader](https://github.com/stride3d/stride/discussions/1011) | ||
* [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader) | ||
* [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer) | ||
* [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders) | ||
* [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) | ||
* [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader) | ||
* [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader) | ||
* [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion) | ||
* [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders) | ||
* [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects) | ||
* [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT) | ||
* [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b) | ||
- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader) | ||
- [Glass shader](https://github.com/stride3d/stride/discussions/1011) | ||
- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader) | ||
- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer) | ||
- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders) | ||
- [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) | ||
- [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader) | ||
- [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader) | ||
- [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion) | ||
- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders) | ||
- [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects) | ||
- [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT) | ||
- [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b) |
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# Visual Programming | ||
# Visual Programming | ||
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* [VVVV uses Stride for 3D rendering](https://visualprogramming.net/) | ||
* [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo) | ||
* [Render objects with invisible background window](https://github.com/torinos*yt/VL.GlassWindow/tree/master) | ||
* [Boids algorithm rendered in Stride](https://github.com/torinos*yt/VL.Boids*GPU/tree/master) | ||
* [Render objects with invisible background window](https://github.com/torinos-yt/VL.GlassWindow/tree/master) | ||
* [Boids algorithm rendered in Stride](https://github.com/torinos-yt/VL.Boids-GPU/tree/master) | ||
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