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Merge pull request #1 from VaclavElias/pr-254-fixes
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fix: Fixing broken links and updating some bullet point styling
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Aggror authored Feb 18, 2024
2 parents e342fd0 + 40d7243 commit f859d29
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6 changes: 3 additions & 3 deletions en/community-resources/embedded-stride.md
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#Embedded Stride
#Embedded Stride

* project examples
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
* [Stride in Winforms](https://github.com/windperson/*StrideGameNet5WinFormsDemo)
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo)
* code blobs
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
* VVVV integration
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics*3d.html)
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html)
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)
2 changes: 1 addition & 1 deletion en/community-resources/example-projects.md
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These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.

* [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft)
* [Xenko Voxel Scape](https://bitbucket.org/LyingDwarf/xenko*voxelscape/src/master/) * ~[new repo](https://github.com/Doprez/stride*voxelscape/tree/main)~
* [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape)
* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
* [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
* [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor)
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34 changes: 15 additions & 19 deletions en/community-resources/games-and-demos.md
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# Games and demos

## Games
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) * Vast, pausable real*time 4X space strategy game
* [Starbreach](https://github.com/xenko3d/Starbreach) * First/Third Person Shooter
* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) * Race against online and local ghosts on procedural tracks
* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) * Procedural FPS with VR support
* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) * Multiplayer isometric arena brawler over LAN
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game
* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks
* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN
* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel)
* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) * Student Game Project
* [Glasses](https://globalgamejam.org/2019/games/glasses) * Global Game Jam Entry
* [vvvv Showcase](https://visualprogramming.net/#Showcase) * Many large*scale interactive media projects made with vvvv
* [Astroids](https://github.com/LanceJZ/Stride*Asteroids)
* [Basic Platformer WIP](https://github.com/Doprez/stride*platformer)
* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project
* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry
* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv
* [Astroids](https://github.com/LanceJZ/Stride-Asteroids)
* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer)
* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
* [Xenko TPS example](https://github.com/stride3d/Starbreach)
* [Zerobot](https://github.com/joaovsq/Zerobot)

* Youtube
* [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
* [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
* [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
* [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
* [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
* [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
* [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
* [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
* [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
* [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
* Twitter
* [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
* Vimeo
* [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)

* Releases
* [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/)
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
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* [Virtual Desktop](https://www.vrdesktop.net/)
* [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride)
* [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)

* Game Jams
* [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up)
* [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue)
* [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan)
* [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)

* Projects
* [Astroids](https://github.com/mmujic2/StrideAsteroids)
26 changes: 13 additions & 13 deletions en/community-resources/shaders.md
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# Shaders

* [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
* [Glass shader](https://github.com/stride3d/stride/discussions/1011)
* [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
* [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
* [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
* [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
* [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
* [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
* [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
* [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
* [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
* [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
* [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)
- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
- [Glass shader](https://github.com/stride3d/stride/discussions/1011)
- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
- [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
- [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
- [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
- [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
- [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
- [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
- [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)
10 changes: 5 additions & 5 deletions en/community-resources/terrain-and-water.md
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# Terrain and Water

## Terrain
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Subdivided Plane Mesh
* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) * Mesh terrain implementation
* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) * Marching Cubes Terrain
* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) * Height Map Terrain
* [StrideTerrain](https://github.com/johang88/StrideTerrain) * Height Map Terrain
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Subdivided Plane Mesh
* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) - Mesh terrain implementation
* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) - Marching Cubes Terrain
* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) - Height Map Terrain
* [StrideTerrain](https://github.com/johang88/StrideTerrain) - Height Map Terrain
* [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride)
* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)

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8 changes: 4 additions & 4 deletions en/community-resources/tools-and-importers.md
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## Tools and Importers
## Tools and Importers

## Assets
* [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
* [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
- [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
- [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
- [Loading additional asset databases](https://gist.github.com/aikixd/b0decb0cfc28bbdacb46d953691f76fd)
- [LoadObjTest](https://github.com/jeske/LoadObjTest) - Runtime load an asset from a filesystem WavefrontOBJ file in code.
- [AutoImportStride: A script to import files into Stride3D.](https://github.com/VirtualBrightPlayz/AutoImportStride)
- [Microsoft.Extensions.Hosting.Stride3d: Hosting lifetime for Stride3d](https://github.com/spasarto/Microsoft.Extensions.Hosting.Stride3d)
- [Import files into Stride3D](https://github.com/VirtualBrightPlayz/AutoImportStride)
- [Loading a Wavefront OBJ file at runtime](https://github.com/jeske/LoadObjTest)
- [Loading GLTF at runtime](https://github.com/ykafia/StrideGltf/blob/master/GltfImport/LoadGLTF.cs)
-

## Integration/Tools
- [XenkoVisualStudioTemplates](https://github.com/tebjan/XenkoTemplates/releases) - Script and shader templates for Visual Studio
- [BlenderToXenkoAnimationSeparater](https://github.com/GutterLab/BlenderToXenkoAnimationSeparator)
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6 changes: 3 additions & 3 deletions en/community-resources/tutorials-and-articles.md
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* [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
* [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
* [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
* [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq*yQ8)
* [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8)
* [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
* [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
* [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos)
* [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
* [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
* [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
* [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o*EaR8)
* [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o-EaR8)
* [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk)
* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF*p)
* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF-p)
* [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo)
* [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk)
* [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ)
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6 changes: 3 additions & 3 deletions en/community-resources/visual-programming.md
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# Visual Programming
# Visual Programming

* [VVVV uses Stride for 3D rendering](https://visualprogramming.net/)
* [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo)
* [Render objects with invisible background window](https://github.com/torinos*yt/VL.GlassWindow/tree/master)
* [Boids algorithm rendered in Stride](https://github.com/torinos*yt/VL.Boids*GPU/tree/master)
* [Render objects with invisible background window](https://github.com/torinos-yt/VL.GlassWindow/tree/master)
* [Boids algorithm rendered in Stride](https://github.com/torinos-yt/VL.Boids-GPU/tree/master)

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