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Merge pull request #262 from stride3d/master
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Initiating deployment of latest docs updates to staging
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VaclavElias authored Mar 9, 2024
2 parents 7c7b14a + 1433d1f commit 43d1841
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2 changes: 2 additions & 0 deletions en/ReleaseNotes/ReleaseNotes.md
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Expand Up @@ -220,6 +220,7 @@ These examples showcase how F# and Visual Basic can be utilized in Stride. The S

## Fixes
Although there have been [many fixes](https://github.com/stride3d/stride/pulls?page=2&q=is%3Apr+merged%3A%3E2023-10-10), we'd like to point some of them out:

- [Runtime rasterized fonts are broken #1750](https://github.com/stride3d/stride/issues/1750)
- [Game Studio doesn't reload sub projects after changes #1703](https://github.com/stride3d/stride/issues/1703)
- [Changing the comparison project related and not UPath related #1704](https://github.com/stride3d/stride/pull/1704)
Expand All @@ -231,6 +232,7 @@ Although there have been [many fixes](https://github.com/stride3d/stride/pulls?p
Although not directly tied to Release 4.2, we have some more big things going on.

For instance to our website and documentation. We also had another community meeting to address all those new members.

- [Website and documentation revamped and build process updated](https://www.stride3d.net/blog/announcing-website-update/)
- [Contributor section moved to docs](https://doc.stride3d.net/latest/en/contributors/index.html)
- [Community meeting October 2023](https://www.stride3d.net/blog/community-meeting-october-2023/)
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5 changes: 4 additions & 1 deletion en/ReleaseNotes/ReleaseNotesNext.md
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Expand Up @@ -6,7 +6,10 @@ February 6th, 2024

This release includes numerous enhancements and improvements. Here’s what to expect:

### Feature 1
### GitHub Pull Request Guidelines

The [GitHub Pull Request Guidelines](https://doc.stride3d.net/latest/en/contributors/contribution-workflow/github-pull-request-guidelines.html) offer comprehensive instructions for crafting pull requests (PRs) that facilitate an efficient review and merge process by the Stride team. These guidelines detail the use of a template that prompts contributors to provide a succinct summary of changes, an in-depth description, any related issues, the motivation behind the changes, the types of changes made, and a thorough checklist to ensure comprehensive testing. Additionally, the guidelines outline the process for prefixing PR titles based on specific labels, categorizing PRs for organizational clarity, and the approach to squashing commits when necessary. A significant focus is also placed on the importance of updating documentation, including API documentation and the user manual, to reflect the latest changes.


### Feature 2

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## Games
- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real-time 4X space strategy game
- [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
- [Rollerghoaster](https://aggror.com/blog/video-rollerghoaster-0.0.2-demo) - Race against online and local ghosts on procedural tracks
- [Rollerghoster](https://github.com/Aggror/RollerGhosterOpen) - Race against online and local ghosts on procedural tracks by Aggror Jorn
- [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
- [Once Upon A Lan](https://jarmo.itch.io/once-upon-a-lan) - Multiplayer isometric arena brawler over LAN
- [BallsOfSteel](https://github.com/Kryptos-FR/BallsOfSteel)
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- [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once-upon-a-lan)
- [Dozer Dash](https://ldjam.com/events/ludum-dare/54/$374737) - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
- Projects
- [Astroids](https://github.com/mmujic2/StrideAsteroids)
- [Astroids](https://github.com/mmujic2/StrideAsteroids)
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