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Merge pull request #141 from stride3d/Eideren-patch-2
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[Requirements] Clarify dotnet requirements and graphics api

Thank you @Eideren 

Feel free to merge (especially for minor updates) or assign me as Reviewer if you want me to check or double check anything 🙂
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VaclavElias authored Sep 25, 2023
2 parents 99fd3c2 + 7f56683 commit 107ed78
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6 changes: 3 additions & 3 deletions en/manual/requirements/index.md
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Expand Up @@ -34,10 +34,10 @@ To develop for mobile platforms, you also need:

To run games made with Stride, you need:

- .NET 6
- DirectX11 (included with Windows 10 and later), OpenGL, or Vulkan
- .NET 6 if your application is not [self-contained](https://learn.microsoft.com/en-us/dotnet/core/deploying/#publish-self-contained)
- DirectX11 (included with Windows 10 and later), OpenGL, or Vulkan depending on the platform, and the graphics API override set in your `.csproj`
- Visual C++ 2015 runtimes (x86 and/or x64, depending on what you set in your project properties in Visual Studio)

## Supported Platforms

For information about platforms Stride supports, see [Platforms](../platforms/index.md).
For information about platforms Stride supports, see [Platforms](../platforms/index.md).

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