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Set sprite flicks immediately #12667

Set sprite flicks immediately

Set sprite flicks immediately #12667

Triggered via pull request September 28, 2024 05:17
Status Success
Total duration 4m 45s
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build-test.yml

on: pull_request
Matrix: build
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22 warnings
build (ubuntu-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (ubuntu-latest): Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
build (ubuntu-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L580
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (ubuntu-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L650
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (ubuntu-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L663
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L226
'BoundUserInterface.DeferredClose' is obsolete
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L407
'BoundUserInterface.DeferredClose' is obsolete
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L458
'BoundUserInterface.DeferredClose' is obsolete
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/SharedMapSystem.Coordinates.cs#L26
'EntityCoordinates.ToMap(IEntityManager, SharedTransformSystem)' is obsolete: 'Use SharedTransformSystem.ToMapCoordinates()'
build (ubuntu-latest): Robust.Shared/GameObjects/Systems/PrototypeReloadSystem.cs#L79
'MetaDataComponent.EntityPrototype.set' is obsolete: 'Use MetaDataSystem.SetEntityPrototype'
build (windows-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (windows-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L580
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (windows-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L650
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (windows-latest): Robust.Shared/Containers/SharedContainerSystem.cs#L663
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (windows-latest): Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
build (windows-latest): Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L226
'BoundUserInterface.DeferredClose' is obsolete
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L407
'BoundUserInterface.DeferredClose' is obsolete
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L458
'BoundUserInterface.DeferredClose' is obsolete
build (windows-latest): Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L771
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build (windows-latest): Robust.Shared/Toolshed/TypeParsers/SessionTypeParser.cs#L46
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.