Description
Another quick prototype release.
Aside from going through the paces of the GFX tutorial, this release also adds
an experimental embedded game loop library to further learn about the concepts
related to decoupled rendering, and a fixed time step.
It doesn't do anything useful yet, aside from being a well-documented training
ground.
Contributions
This release was made possible by the following people (in alphabetical order).
Thank you all for your contributions. Your work – no matter how significant – is
greatly appreciated by the community. ❤️
Changes
Game Features
-
add initial game loop implementation 07ebc32
This adds a simple (but well-documented) "game loop" library to the project.
It's mainly meant for learning purposes, and to see what should, and shouldn't
be abstracted away in a library. -
"Learn gfx-hal" chapter 4 d4c4880
This implements the fourth chapter of the "Learn gfx-hal"
tutorial0.Some take-aways:
Unchanged
The following categories contain no changes in this release: bug fixes,
documentation, tests, performance improvements, refactoring, code styling.