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Allow color specification on Asset3D #7458

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Commits on Sep 30, 2024

  1. Add albedo_factor to stl/obj Asset3D (Rust)

    - add attribute `albedo_factor` and method `with_albedo_factor` to archetype `Asset3D`.
    - update stl/obj loader : `load_stl_from_buffer` and `load_obj_from_buffer` to process `albedo_factor`.
    Keyvan Goddard committed Sep 30, 2024
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  2. Allow logging Asset3D with albedo_factor as in Mesh3D (Python/C++)

      Remove `albedo_texture_buffer`, `albedo_texture_format` from `Asset3D`
    Keyvan Goddard committed Sep 30, 2024
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  3. Add vertex_colors to stl/obj Asset3D (Rust/Python/C++)

    - add attribute `vertex_colors` and method `with_vertex_colors` to archetype `Asset3D`.
    - update stl/obj loader : `load_stl_from_buffer` and `load_obj_from_buffer` to process `vertex_colors`.
    EtaLoop committed Sep 30, 2024
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Commits on Oct 3, 2024

  1. Add post-loader albedo_factor

    - remove `albedo_factor` from loader
    EtaLoop committed Oct 3, 2024
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  2. Remove vertex_colors from Asset3D

    EtaLoop committed Oct 3, 2024
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Commits on Oct 11, 2024

  1. Restore media_type guessing in from_file_contents

    EtaLoop committed Oct 11, 2024
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  2. Remove texture_key from AnyMesh::Asset

    - Add #derive[(Clone)] instead of impl Clone for MeshInstance
    EtaLoop committed Oct 11, 2024
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