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add compute.toys and learn webgpu #9

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6 changes: 4 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@ So, all in all, the main goal for your at this stage is to create a high-perform

<img src="https://raw.githubusercontent.com/gpuweb/gpuweb/d2ef870027dffb1300cca72d7209c9c398090fe3/logo/webgpu-horizontal-responsive.svg" height="150">

- [Learn WebGPU in C++](https://eliemichel.github.io/LearnWebGPU/index.html) - wip tutorial
- [Explainer and FAQ](https://gpuweb.github.io/gpuweb/explainer/) - why proposed
- [WebGPU Shading Language](https://www.w3.org/TR/WGSL/) - working draft
- [webgpu.h](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) - header as a platform-agnostic HAL between implementations
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- [Matt Pettineo](https://therealmjp.github.io/posts/) - lead graphics/engine programmer at Ready At Dawn Studios, articles about Spherical Gaussians and GPU Barriers
- [Emilio Lopez](http://www.elopezr.com/) - Senior Graphics Engineer at Playground Games. Previously making LEGO at Traveller's Tales.
- [Simon Coenen](https://simoncoenen.com/blog) - Platform Engineer at Studio Gobo, Brighton.
- [Inigo Quilez](https://iquilezles.org/articles/) - articles about sdf, raymarching etc.
- [Inigo Quilez](https://iquilezles.org/articles/) - articles about sdf, raymarching, raytracing etc.
- [Jasper St. Pierre](https://blog.mecheye.net/) - Creator of [noclip.website](https://noclip.website/) and [YouTube channel](https://www.youtube.com/user/DaysAreRare). Staff Graphics Engineer at Cryptic Studios.
- [Maister's Graphics Adventures](https://themaister.net/blog/) - low level graphics programming from author of [Granite](https://github.com/Themaister/Granite)
- [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) - Old but still up-to-date articles on GPU and driver internals.

## Useful sites
- [Shader Playground](http://shader-playground.timjones.io/) - powerful online shader compiler
- [Shadertoy](https://www.shadertoy.com/) - shader showcase sandbox
- [Shadertoy](https://www.shadertoy.com/) - sandbox for fragment shaders
- [@compute.toys](https://compute.toys) - sandbox for compute shaders
- [GPU info](https://gpuinfo.org/) - open database of Vulkan, GL and GLES devices, their capabilities and supported extensions
- [HexEd](https://hexed.it/) - browser-based hex editor

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