Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
The sample app showcases:
- Spatial Anchor Creation, Saving, Loading, and Sharing
- Scene Sharing
- Automatic Colocation
- Passthrough Avatars
This app uses Photon Unity Networking to share anchor data and support interaction with networked objects in a colocated space.
This codebase is available both as a reference and as a template for a project that utilizes shared spatial anchors. Unity-SharedSpatialAnchors is under the license found here unless otherwise specified.
You must follow these instructions first: https://developer.oculus.com/documentation/unity/unity-ssa-sf/
Sample App Architecture: https://developer.oculus.com/documentation/unity/unity-ssa-sf/
Scene Sharing: https://developer.oculus.com/documentation/unity/unity-shared-scene-sample/
Health & Safety: https://developer.oculus.com/resources/unity-ssa-hs-app/
See the CONTRIBUTING file for how to help out.