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use std::vector::data() when setting GL data
windows #409: Commit 9f97b70 pushed by nmwsharp
October 2, 2024 03:22 3m 36s master
October 2, 2024 03:22 3m 36s
added missing include and missing semicolon to readme
windows #408: Commit 63c0962 pushed by nmwsharp
October 2, 2024 03:03 2m 25s master
October 2, 2024 03:03 2m 25s
add tests to CTest configuration
windows #407: Pull request #301 opened by gkoulin
October 1, 2024 07:14 2m 49s gkoulin:gk/ctest
October 1, 2024 07:14 2m 49s
use std::vector::data() when setting GL data
windows #406: Pull request #300 opened by gkoulin
October 1, 2024 07:13 3m 15s gkoulin:gk/test-fix
October 1, 2024 07:13 3m 15s
tidy up on shutdown to allow multiple init/shutdown cycles per process
windows #405: Pull request #299 synchronize by gkoulin
October 1, 2024 07:12 4m 16s gkoulin:gk/shutdown
October 1, 2024 07:12 4m 16s
tidy up on shutdown to allow multiple init/shutdown cycles per process
windows #404: Pull request #299 opened by gkoulin
October 1, 2024 07:07 Action required gkoulin:gk/shutdown
October 1, 2024 07:07 Action required
bump imgui version to v1.91.0
windows #399: Pull request #292 synchronize by weshoke
August 18, 2024 05:14 2m 15s subscale:bump-imgui
August 18, 2024 05:14 2m 15s
bump imgui version to v1.91.0
windows #398: Pull request #292 synchronize by weshoke
August 16, 2024 22:15 2m 46s subscale:bump-imgui
August 16, 2024 22:15 2m 46s
bump imgui version to v1.91.0
windows #397: Pull request #292 opened by weshoke
August 16, 2024 22:02 2m 15s subscale:bump-imgui
August 16, 2024 22:02 2m 15s
rename manual ground plane option
windows #396: Commit 0615cd7 pushed by nmwsharp
August 16, 2024 05:54 2m 19s master
August 16, 2024 05:54 2m 19s
add option to set ground plane location in world coords
windows #395: Commit df6e137 pushed by nmwsharp
August 16, 2024 05:31 2m 12s master
August 16, 2024 05:31 2m 12s
add option to set ground plane location in world coords
windows #394: Pull request #291 opened by nmwsharp
August 16, 2024 05:20 2m 59s absolute_ground_plane
August 16, 2024 05:20 2m 59s
add per-element depth for meshes and point clouds
windows #393: Commit b48cc3a pushed by nmwsharp
August 16, 2024 05:17 2m 44s master
August 16, 2024 05:17 2m 44s
properly update the backend name when using auto backend
windows #390: Commit 3f52c5e pushed by nmwsharp
March 29, 2024 05:09 4m 27s master
March 29, 2024 05:09 4m 27s
add windowRequestsClose()
windows #389: Commit 8cd6179 pushed by nmwsharp
March 28, 2024 08:34 3m 12s master
March 28, 2024 08:34 3m 12s
fix bug in getBufferSize()
windows #388: Commit b6a6bd9 pushed by nmwsharp
March 28, 2024 06:40 2m 51s master
March 28, 2024 06:40 2m 51s
use snprintf
windows #387: Commit 5d42801 pushed by nmwsharp
March 28, 2024 06:19 3m 30s master
March 28, 2024 06:19 3m 30s
run formatter
windows #386: Commit fe9d2a5 pushed by nmwsharp
March 28, 2024 06:01 3m 5s master
March 28, 2024 06:01 3m 5s
March 28, 2024 01:25 2m 34s
glm fixes
windows #384: Commit f694632 pushed by nmwsharp
March 28, 2024 01:05 3m 2s master
March 28, 2024 01:05 3m 2s
Update glm to 1.0.1 (#263)
windows #383: Commit 50bd765 pushed by nmwsharp
March 28, 2024 00:33 2m 44s master
March 28, 2024 00:33 2m 44s
March 28, 2024 00:15 5m 27s
add EGL backend for headless rendering on linux
windows #381: Pull request #266 synchronize by nmwsharp
March 28, 2024 00:15 3m 15s headless_egl
March 28, 2024 00:15 3m 15s