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Fix class hierarchy. Remove VTBL hacks #3766

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96 changes: 48 additions & 48 deletions Client/game_sa/CBuildingRemovalSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,15 +54,15 @@ void CBuildingRemovalSA::RemoveBuilding(uint16_t usModelToRemove, float fRange,
if (pFind->m_iCount <= 0 && pFind->m_pInterface)
{
// Grab distances across each axis
float fDistanceX = fX - pFind->m_pInterface->Placeable.m_transform.m_translate.fX;
float fDistanceY = fY - pFind->m_pInterface->Placeable.m_transform.m_translate.fY;
float fDistanceZ = fZ - pFind->m_pInterface->Placeable.m_transform.m_translate.fZ;
float fDistanceX = fX - pFind->m_pInterface->m_transform.m_translate.fX;
float fDistanceY = fY - pFind->m_pInterface->m_transform.m_translate.fY;
float fDistanceZ = fZ - pFind->m_pInterface->m_transform.m_translate.fZ;

if (pFind->m_pInterface->Placeable.matrix != NULL)
if (pFind->m_pInterface->matrix != NULL)
{
fDistanceX = fX - pFind->m_pInterface->Placeable.matrix->vPos.fX;
fDistanceY = fY - pFind->m_pInterface->Placeable.matrix->vPos.fY;
fDistanceZ = fZ - pFind->m_pInterface->Placeable.matrix->vPos.fZ;
fDistanceX = fX - pFind->m_pInterface->matrix->vPos.fX;
fDistanceY = fY - pFind->m_pInterface->matrix->vPos.fY;
fDistanceZ = fZ - pFind->m_pInterface->matrix->vPos.fZ;
}

// Square root 'em
Expand All @@ -80,7 +80,7 @@ void CBuildingRemovalSA::RemoveBuilding(uint16_t usModelToRemove, float fRange,
if ((pInterface->nType == ENTITY_TYPE_BUILDING || pInterface->nType == ENTITY_TYPE_DUMMY || pInterface->nType == ENTITY_TYPE_OBJECT) &&
pInterface->bRemoveFromWorld != 1)
{
if ((DWORD)(pInterface->vtbl) != VTBL_CPlaceable)
if (!pInterface->IsPlaceableVTBL())
{
// Add the Data Building to the list
pRemoval->AddDataBuilding(pInterface);
Expand Down Expand Up @@ -113,15 +113,15 @@ void CBuildingRemovalSA::RemoveBuilding(uint16_t usModelToRemove, float fRange,
if (pFindBinary->m_iCount <= 0 && pFindBinary->m_pInterface)
{
// Grab distances across each axis
float fDistanceX = fX - pFindBinary->m_pInterface->Placeable.m_transform.m_translate.fX;
float fDistanceY = fY - pFindBinary->m_pInterface->Placeable.m_transform.m_translate.fY;
float fDistanceZ = fZ - pFindBinary->m_pInterface->Placeable.m_transform.m_translate.fZ;
float fDistanceX = fX - pFindBinary->m_pInterface->m_transform.m_translate.fX;
float fDistanceY = fY - pFindBinary->m_pInterface->m_transform.m_translate.fY;
float fDistanceZ = fZ - pFindBinary->m_pInterface->m_transform.m_translate.fZ;

if (pFindBinary->m_pInterface->Placeable.matrix != NULL)
if (pFindBinary->m_pInterface->matrix != NULL)
{
fDistanceX = fX - pFindBinary->m_pInterface->Placeable.matrix->vPos.fX;
fDistanceY = fY - pFindBinary->m_pInterface->Placeable.matrix->vPos.fY;
fDistanceZ = fZ - pFindBinary->m_pInterface->Placeable.matrix->vPos.fZ;
fDistanceX = fX - pFindBinary->m_pInterface->matrix->vPos.fX;
fDistanceY = fY - pFindBinary->m_pInterface->matrix->vPos.fY;
fDistanceZ = fZ - pFindBinary->m_pInterface->matrix->vPos.fZ;
}

// Square root 'em
Expand All @@ -139,7 +139,7 @@ void CBuildingRemovalSA::RemoveBuilding(uint16_t usModelToRemove, float fRange,
if ((pInterface->nType == ENTITY_TYPE_BUILDING || pInterface->nType == ENTITY_TYPE_DUMMY || pInterface->nType == ENTITY_TYPE_OBJECT) &&
pInterface->bRemoveFromWorld != 1)
{
if ((DWORD)(pInterface->vtbl) != VTBL_CPlaceable)
if (!pInterface->IsPlaceableVTBL())
{
// Add the Data Building to the list
pRemoval->AddBinaryBuilding(pInterface);
Expand Down Expand Up @@ -211,7 +211,7 @@ bool CBuildingRemovalSA::RestoreBuilding(uint16_t usModelToRestore, float fRange
pEntity->bRemoveFromWorld != 1)
{
// Don't call this on entities being removed.
if ((DWORD)(pEntity->vtbl) != VTBL_CPlaceable)
if (!pEntity->IsPlaceableVTBL())
{
pGame->GetWorld()->Add(pEntity, Building_Restore);
m_pRemovedEntities[(DWORD)pEntity] = false;
Expand Down Expand Up @@ -243,7 +243,7 @@ bool CBuildingRemovalSA::RestoreBuilding(uint16_t usModelToRestore, float fRange
if ((pEntity->nType == ENTITY_TYPE_BUILDING || pEntity->nType == ENTITY_TYPE_DUMMY || pEntity->nType == ENTITY_TYPE_OBJECT) &&
pEntity->bRemoveFromWorld != 1)
{
if ((DWORD)(pEntity->vtbl) != VTBL_CPlaceable)
if (!pEntity->IsPlaceableVTBL())
{
pGame->GetWorld()->Add(pEntity, Building_Restore2);
m_pRemovedEntities[(DWORD)pEntity] = false;
Expand Down Expand Up @@ -277,15 +277,15 @@ bool CBuildingRemovalSA::RestoreBuilding(uint16_t usModelToRestore, float fRange
if (pFound)
{
// Grab distances across each axis
float fDistanceX = fX - pFound->m_pInterface->Placeable.m_transform.m_translate.fX;
float fDistanceY = fY - pFound->m_pInterface->Placeable.m_transform.m_translate.fY;
float fDistanceZ = fZ - pFound->m_pInterface->Placeable.m_transform.m_translate.fZ;
float fDistanceX = fX - pFound->m_pInterface->m_transform.m_translate.fX;
float fDistanceY = fY - pFound->m_pInterface->m_transform.m_translate.fY;
float fDistanceZ = fZ - pFound->m_pInterface->m_transform.m_translate.fZ;

if (pFound->m_pInterface->Placeable.matrix != NULL)
if (pFound->m_pInterface->matrix != NULL)
{
fDistanceX = fX - pFound->m_pInterface->Placeable.matrix->vPos.fX;
fDistanceY = fY - pFound->m_pInterface->Placeable.matrix->vPos.fY;
fDistanceZ = fZ - pFound->m_pInterface->Placeable.matrix->vPos.fZ;
fDistanceX = fX - pFound->m_pInterface->matrix->vPos.fX;
fDistanceY = fY - pFound->m_pInterface->matrix->vPos.fY;
fDistanceZ = fZ - pFound->m_pInterface->matrix->vPos.fZ;
}

// Square root 'em
Expand All @@ -309,15 +309,15 @@ bool CBuildingRemovalSA::RestoreBuilding(uint16_t usModelToRestore, float fRange
if (pFoundBinary)
{
// Grab distances across each axis
float fDistanceX = fX - pFoundBinary->m_pInterface->Placeable.m_transform.m_translate.fX;
float fDistanceY = fY - pFoundBinary->m_pInterface->Placeable.m_transform.m_translate.fY;
float fDistanceZ = fZ - pFoundBinary->m_pInterface->Placeable.m_transform.m_translate.fZ;
float fDistanceX = fX - pFoundBinary->m_pInterface->m_transform.m_translate.fX;
float fDistanceY = fY - pFoundBinary->m_pInterface->m_transform.m_translate.fY;
float fDistanceZ = fZ - pFoundBinary->m_pInterface->m_transform.m_translate.fZ;

if (pFoundBinary->m_pInterface->Placeable.matrix != NULL)
if (pFoundBinary->m_pInterface->matrix != NULL)
{
fDistanceX = fX - pFoundBinary->m_pInterface->Placeable.matrix->vPos.fX;
fDistanceY = fY - pFoundBinary->m_pInterface->Placeable.matrix->vPos.fY;
fDistanceZ = fZ - pFoundBinary->m_pInterface->Placeable.matrix->vPos.fZ;
fDistanceX = fX - pFoundBinary->m_pInterface->matrix->vPos.fX;
fDistanceY = fY - pFoundBinary->m_pInterface->matrix->vPos.fY;
fDistanceZ = fZ - pFoundBinary->m_pInterface->matrix->vPos.fZ;
}

// Square root 'em
Expand Down Expand Up @@ -386,15 +386,15 @@ bool CBuildingRemovalSA::IsObjectRemoved(CEntitySAInterface* pInterface)
if (pFind->m_cInterior == -1 || pFind->m_cInterior == pInterface->m_areaCode)
{
// Grab the distance
float fDistanceX = pFind->m_vecPos.fX - pInterface->Placeable.m_transform.m_translate.fX;
float fDistanceY = pFind->m_vecPos.fY - pInterface->Placeable.m_transform.m_translate.fY;
float fDistanceZ = pFind->m_vecPos.fZ - pInterface->Placeable.m_transform.m_translate.fZ;
float fDistanceX = pFind->m_vecPos.fX - pInterface->m_transform.m_translate.fX;
float fDistanceY = pFind->m_vecPos.fY - pInterface->m_transform.m_translate.fY;
float fDistanceZ = pFind->m_vecPos.fZ - pInterface->m_transform.m_translate.fZ;

if (pInterface->Placeable.matrix != NULL)
if (pInterface->matrix != NULL)
{
fDistanceX = pFind->m_vecPos.fX - pInterface->Placeable.matrix->vPos.fX;
fDistanceY = pFind->m_vecPos.fY - pInterface->Placeable.matrix->vPos.fY;
fDistanceZ = pFind->m_vecPos.fZ - pInterface->Placeable.matrix->vPos.fZ;
fDistanceX = pFind->m_vecPos.fX - pInterface->matrix->vPos.fX;
fDistanceY = pFind->m_vecPos.fY - pInterface->matrix->vPos.fY;
fDistanceZ = pFind->m_vecPos.fZ - pInterface->matrix->vPos.fZ;
}

float fDistance = sqrt(fDistanceX * fDistanceX + fDistanceY * fDistanceY + fDistanceZ * fDistanceZ);
Expand Down Expand Up @@ -457,7 +457,7 @@ void CBuildingRemovalSA::ClearRemovedBuildingLists(uint* pOutAmount)
pEntity->bRemoveFromWorld != 1)
{
// Don't call this on entities being removed.
if ((DWORD)(pEntity->vtbl) != VTBL_CPlaceable)
if (!pEntity->IsPlaceableVTBL())
{
pGame->GetWorld()->Add(pEntity, BuildingRemovalReset);
m_pRemovedEntities[(DWORD)pEntity] = false;
Expand All @@ -483,7 +483,7 @@ void CBuildingRemovalSA::ClearRemovedBuildingLists(uint* pOutAmount)
pEntity->bRemoveFromWorld != 1)
{
// Don't call this on entities being removed.
if ((DWORD)(pEntity->vtbl) != VTBL_CPlaceable)
if (!pEntity->IsPlaceableVTBL())
{
pGame->GetWorld()->Add(pEntity, BuildingRemovalReset2);
m_pRemovedEntities[(DWORD)pEntity] = false;
Expand Down Expand Up @@ -546,15 +546,15 @@ SBuildingRemoval* CBuildingRemovalSA::GetBuildingRemoval(CEntitySAInterface* pIn
if (pFind)
{
// Grab the distance
float fDistanceX = pFind->m_vecPos.fX - pInterface->Placeable.m_transform.m_translate.fX;
float fDistanceY = pFind->m_vecPos.fY - pInterface->Placeable.m_transform.m_translate.fY;
float fDistanceZ = pFind->m_vecPos.fZ - pInterface->Placeable.m_transform.m_translate.fZ;
float fDistanceX = pFind->m_vecPos.fX - pInterface->m_transform.m_translate.fX;
float fDistanceY = pFind->m_vecPos.fY - pInterface->m_transform.m_translate.fY;
float fDistanceZ = pFind->m_vecPos.fZ - pInterface->m_transform.m_translate.fZ;

if (pInterface->Placeable.matrix != NULL)
if (pInterface->matrix != NULL)
{
fDistanceX = pFind->m_vecPos.fX - pInterface->Placeable.matrix->vPos.fX;
fDistanceY = pFind->m_vecPos.fY - pInterface->Placeable.matrix->vPos.fY;
fDistanceZ = pFind->m_vecPos.fZ - pInterface->Placeable.matrix->vPos.fZ;
fDistanceX = pFind->m_vecPos.fX - pInterface->matrix->vPos.fX;
fDistanceY = pFind->m_vecPos.fY - pInterface->matrix->vPos.fY;
fDistanceZ = pFind->m_vecPos.fZ - pInterface->matrix->vPos.fZ;
}

float fDistance = sqrt(fDistanceX * fDistanceX + fDistanceY * fDistanceY + fDistanceZ * fDistanceZ);
Expand Down
17 changes: 8 additions & 9 deletions Client/game_sa/CBuildingsPoolSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ void CBuildingsPoolSA::RemoveBuilding(CBuilding* pBuilding)
pGame->GetWorld()->Remove(pInterface, CBuildingPool_Destructor);

// Call virtual destructor
((void*(__thiscall*)(void*, char))pInterface->vtbl->SCALAR_DELETING_DESTRUCTOR)(pInterface, 0);
pInterface->Destructor(false);

// Remove col reference
auto modelInfo = pGame->GetModelInfo(pBuilding->GetModelIndex());
Expand Down Expand Up @@ -140,7 +140,7 @@ void CBuildingsPoolSA::RemoveAllBuildings()
using CStencilShadowObjects_dtorAll = void* (*)();
((CStencilShadowObjects_dtorAll)0x711390)();

m_pOriginalBuildingsBackup = std::make_unique<std::array<std::pair<bool, CBuildingSAInterface>, MAX_BUILDINGS>>();
m_pOriginalBuildingsBackup = std::make_unique<backup_array_t>();

auto pBuildsingsPool = (*m_ppBuildingPoolInterface);
for (size_t i = 0; i < MAX_BUILDINGS; i++)
Expand All @@ -157,7 +157,7 @@ void CBuildingsPoolSA::RemoveAllBuildings()
pBuildsingsPool->Release(i);

(*m_pOriginalBuildingsBackup)[i].first = true;
(*m_pOriginalBuildingsBackup)[i].second = *building;
std::memcpy(&(*m_pOriginalBuildingsBackup)[i].second, building, sizeof(CBuildingSAInterface));
}
else
{
Expand All @@ -177,9 +177,8 @@ void CBuildingsPoolSA::RestoreAllBuildings()
{
if (originalData[i].first)
{
pBuildsingsPool->AllocateAt(i);
auto pBuilding = pBuildsingsPool->GetObject(i);
*pBuilding = originalData[i].second;
auto* pBuilding = pBuildsingsPool->AllocateAtNoInit(i);
std::memcpy(pBuilding, &originalData[i].second, sizeof(CBuildingSAInterface));

pGame->GetWorld()->Add(pBuilding, CBuildingPool_Constructor);
}
Expand Down Expand Up @@ -289,13 +288,13 @@ void CBuildingsPoolSA::UpdateIplEntrysPointers(uint32_t offset)

void CBuildingsPoolSA::UpdateBackupLodPointers(uint32_t offset)
{
std::array<std::pair<bool, CBuildingSAInterface>, MAX_BUILDINGS> *arr = m_pOriginalBuildingsBackup.get();
backup_array_t* arr = m_pOriginalBuildingsBackup.get();
for (auto i = 0; i < MAX_BUILDINGS; i++)
{
std::pair<bool, CBuildingSAInterface>* data = &(*arr)[i];
std::pair<bool, building_buffer_t>* data = &(*arr)[i];
if (data->first)
{
CBuildingSAInterface* building = &data->second;
CBuildingSAInterface* building = reinterpret_cast<CBuildingSAInterface*>(&data->second);
if (building->m_pLod != nullptr)
{
building->m_pLod = (CBuildingSAInterface*)((uint32_t)building->m_pLod + offset);
Expand Down
5 changes: 4 additions & 1 deletion Client/game_sa/CBuildingsPoolSA.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,5 +43,8 @@ class CBuildingsPoolSA : public CBuildingsPool
SVectorPoolData<CBuildingSA> m_buildingPool{MAX_BUILDINGS};
CPoolSAInterface<CBuildingSAInterface>** m_ppBuildingPoolInterface;

std::unique_ptr<std::array<std::pair<bool, CBuildingSAInterface>, MAX_BUILDINGS>> m_pOriginalBuildingsBackup;
typedef std::uint8_t building_buffer_t[sizeof(CBuildingSAInterface)];
typedef std::array<std::pair<bool, building_buffer_t>, MAX_BUILDINGS> backup_array_t;
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std::unique_ptr<backup_array_t> m_pOriginalBuildingsBackup;
};
4 changes: 2 additions & 2 deletions Client/game_sa/CCameraSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ void CCameraSA::RestoreLastGoodState()

CMatrix* CCameraSA::GetMatrix(CMatrix* matrix)
{
CMatrix_Padded* pCamMatrix = &GetInterface()->m_cameraMatrix; // ->Placeable.matrix;
CMatrix_Padded* pCamMatrix = &GetInterface()->m_cameraMatrix; // ->matrix;
if (pCamMatrix)
{
matrix->vFront = pCamMatrix->vFront;
Expand All @@ -210,7 +210,7 @@ CMatrix* CCameraSA::GetMatrix(CMatrix* matrix)

void CCameraSA::SetMatrix(CMatrix* matrix)
{
CMatrix_Padded* pCamMatrix = GetInterface()->Placeable.matrix;
CMatrix_Padded* pCamMatrix = GetInterface()->matrix;
if (pCamMatrix)
{
pCamMatrix->vFront = matrix->vFront;
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This code had no effect previously. matrix was always nullptr because Placeable was misplaced

Expand Down
7 changes: 1 addition & 6 deletions Client/game_sa/CCameraSA.h
Original file line number Diff line number Diff line change
Expand Up @@ -77,14 +77,9 @@ class CTrainCamNode

/*** END PURE R* CLASSES ***/

class CCameraSAInterface
class CCameraSAInterface : public CPlaceableSAInterface
{
public:
// CPlaceable
CPlaceableSAInterface Placeable;
std::uint8_t specialPadding[4]; // Temporary padding due to incorrect CPlaceableSAInterface class
// End CPlaceable

// move these out the class, have decided to set up a mirrored enumerated type thingy at the top
bool m_bAboveGroundTrainNodesLoaded;
bool m_bBelowGroundTrainNodesLoaded;
Expand Down
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