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code from https://github.com/miki151/keeperrl/blob/f0d2a78a6ad7c2632be6d8554e4d947f980648ae/fx_base.h#L30 // ... When NDEBUG defined game will just ignoring all PASSERT(...), and PASSERT(size.x >= 0 && size.y >= 0) << size.x << " " << size.y; will become just : << size.x << " " << size.y;
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