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# Concepts and flows | ||
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Writing software usually starts with creating a simple program | ||
to handle an use case. At this point, the solution practically | ||
mirrors the problem. One way of distinguishing this state is | ||
that if I give you the problem you would arrive to a similar | ||
solution without seeing mine. | ||
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However, if we want our solution to become more general, by | ||
handling many use cases, the code we write cannot grow at | ||
the same rate as our use cases. As a consequence we create | ||
structures that can accommodate such diverse situations. | ||
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This solves the problem of generalization, but creates another: | ||
Now a newcomer who has never seen the evolution from particular to | ||
general use cases has a hard time seeing the justification for | ||
the structures we have. | ||
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In this directory, you will find F# scripts that try to reproduce | ||
those initial use cases, and at the same time they are linked | ||
to current structures in the project. |