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A Cesium.js point cloud 3D tiles generator from LAS files written in Golang

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Go Cesium Point Cloud Tiler

Build Status

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  __| | A Cesium Point Cloud tile generator written in golang
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Go Cesium Point Cloud Tiler is a tool to convert point cloud stored as LAS files to Cesium.js 3D tiles ready to be streamed, automatically generating the appropriate level of details and including additional information for each point such as color, laser intensity and classification.

Features

Go Cesium Point Cloud Tiler automatically handles coordinate conversion to the format required by Cesium and can also convert the elevation measured above the geoid to the elevation above the ellipsoid as by Cesium requirements. The tool uses the version 4.9.2 of the well-known Proj.4 library to handle coordinate conversion. The input SRID is specified by just providing the relative EPSG code, an internal dictionary converts it to the corresponding proj4 projection string.

Speed is a major concern for this tool, thus it has been chosen to store the data completely in memory. If you don't have enough memory the tool will fail, so if you have really big LAS files and not enough RAM it is advised to split the LAS in smaller chunks to be processed separately.

Information on point intensity and classification is stored in the output tileset Batch Table under the propeties named INTENSITY and CLASSIFICATION.

Changelog

Version 1.2.3
  • Added experimental support for LAS 1.4
  • Added support for additional EPSG codes in the range EPSG:6666 to EPSG:6692
Version 1.2.2
  • Fixed a bug in parsing RGB colors for LAS files having point records of non standard length.
  • Fixed a bug when processing multiple files (this was not really fixed in the previous version).
Version 1.2.1
  • Added option to support LAS files with 8bit color depth.
  • Fixed a bug when processing multiple files.
  • Fixed a bug in computing the geometric error of the lowest level of detail tile.
Version 1.2.0
  • Added support for REPLACE refine mode. Default refine mode is still ADD.
Version 1.1.1
  • Fixed a bug that prevented the executable to be used on computers other than the one where the code was built.
Version 1.1.0
  • Added a new tiling algorithm that greatly improves the output quality.
Version 1.0.3
  • Added shorthand versions of input flags and a new intro logo. Also a major code refactoring has happened behind the scenes.
Version 1.0.2
  • Fixed bug preventing tileset.json from being generated if only one pnts is created
Version 1.0.1
  • Fixed a crash occurring when converting point clouds without executing any coordinate system conversion.
Version 1.0.0 release
  • First public release

Precompiled Binaries

Along with the source code a prebuilt binary for Windows x64 is provided for each release of the tool in the github page. Binaries for other systems at the moment are not provided.

Environment setup and compiling from sources

To get started with development just clone the repository.

When launching a build with go build go modules will retrieve the required dependencies.

As the project and its dependencies make use of C code, under windows you should also have GCC compiler installed and available in the PATH environment variable. More information on cgo compiler are available here.

Additionally make sure CGO is enabled via go env CGO_ENABLED. CGO_ENABLED environment variable should be set to 1.

Under linux you will have to have gcc installed. Also make sure go is configured to pass the correct flags to gcc. In particular if you encounter compilation errors similar to undefined reference to 'sqrt' it means that it is not linking the standard math libraries. A way to fix this is to add -lm to the CGO_LDFLAGSenvironment variable, for example by running export CGO_LDFLAGS="-g -O2 -lm".

To launch the tests use the command go test ./test/... -v.

Usage

The code expects to find a copy of the static folder in the same path where the compiled executable runs.

Alternatively, from version 1.1.1 you can also specify the assets folder location (i.e. the folder that contains the assets folder) by setting the GOCESIUMTILER_WORKDIR environment variable in your system.

To run just execute the binary tool with the appropriate flags.

There are various algorithms selectable. It is highly suggested to use the newer "grid" algorithm, which is the default one. Other possible choices are "random" and "randombox", which however are deprecated even though they might turn out to be slightly faster in common scenarios.

To show help run:

gocesiumtiler -help

Flags

  -8bit                 Assumes the input LAS has colors encoded in eight bit format. Default is false (LAS has 16 bit color depth)
  -a string             Sets the algorithm to use. Must be one of Grid,Random,RandomBox. Grid algorithm is highly suggested, others are deprecated and will be removed in future versions. (shorthand for algorithm) (default "grid")
  -algorithm string     Sets the algorithm to use. Must be one of Grid,Random,RandomBox. Grid algorithm is highly suggested, others are deprecated and will be removed in future versions. (default "grid")
  -b                    Assumes the input LAS has colors encoded in eight bit format. Default is false (LAS has 16 bit color depth). (shorthand for -8bit)
  -e int                EPSG srid code of input points. (shorthand for srid) (default 4326)
  -f                    Enables processing of all las files from input folder. Input must be a folder if specified (shorthand for folder)
  -folder               Enables processing of all las files from input folder. Input must be a folder if specified
  -g                    Enables Geoid to Ellipsoid elevation correction. Use this flag if your input LAS files have Z coordinates specified relative to the Earth geoid rather than to the standard ellipsoid. (shorthand for geoid)
  -geoid                Enables Geoid to Ellipsoid elevation correction. Use this flag if your input LAS files have Z coordinates specified relative to the Earth geoid rather than to the standard ellipsoid.
  -grid-max-size float  Max cell size in meters for the grid algorithm. It roughly represents the max spacing between any two samples.  (default 5)
  -grid-min-size float  Min cell size in meters for the grid algorithm. It roughly represents the minimum possible size of a 3d tile.  (default 0.15)
  -h                    Displays this help. (shorthand for help)
  -help                 Displays this help.
  -i string             Specifies the input las file/folder. (shorthand for input)
  -input string         Specifies the input las file/folder.
  -m int                Max number of points per tile for the Random and RandomBox algorithms. (shorthand for maxpts) (default 50000)
  -maxpts int           Max number of points per tile for the Random and RandomBox algorithms. (default 50000)
  -n float              Min cell size in meters for the grid algorithm. It roughly represents the minimum possible size of a 3d tile.  (shorthand for grid-min-size) (default 0.15)
  -o string             Specifies the output folder where to write the tileset data. (shorthand for output)
  -output string        Specifies the output folder where to write the tileset data.
  -r                    Enables recursive lookup for all .las files inside the subfolders (shorthand for recursive)
  -recursive            Enables recursive lookup for all .las files inside the subfolders
  -refine-mode          Type of refine mode, can be 'ADD' or 'REPLACE'. 'ADD' means that child tiles will not contain the parent tiles points. 'REPLACE' means that they will also contain the parent tiles points. ADD implies less disk space but more network overhead when fetching the data, REPLACE is the opposite. (default "ADD")
  -s                    Use to suppress all the non-error messages. (shorthand for silent)
  -silent               Use to suppress all the non-error messages.
  -srid int             EPSG srid code of input points. (default 4326)
  -t                    Adds timestamp to log messages. (shorthand for timestamp)
  -timestamp            Adds timestamp to log messages.
  -v                    Displays the version of gocesiumtiler. (shorthand for version)
  -version              Displays the version of gocesiumtiler.
  -x float              Max cell size in meters for the grid algorithm. It roughly represents the max spacing between any two samples.  (shorthand for grid-max-size) (default 5)
  -z float              Vertical offset to apply to points, in meters. (shorthand for zoffset)
  -zoffset float        Vertical offset to apply to points, in meters.

Note: the "hq" flag present in versions <= 1.0.3 has been removed and replaced by the "randombox" setting for the -algorithm flag.

Usage examples:

Recursively convert all LAS files in folder C:\las, write output tilesets in folder C:\out, assume LAS input coordinates expressed in EPSG:32633, convert elevation from above the geoid to above the ellipsoid and use the default grid sampling algorithm:

gocesiumtiler -input=C:\las -output=C:\out -srid=32633 -geoid -folder -recursive 

or, using the shorthand notation:

gocesiumtiler -i C:\las -o C:\out -e 32633 -g -f -r

Recursively convert all LAS files in C:\las\file.las, write output tileset in folder C:\out, assume input coordinates expressed in EPSG:4326, apply an offset of 10 meters to elevation of points and allow to store up to 100000 points per tile using the "randombox" algorithm:

gocesiumtiler -input=C:\las\file.las -output=C:\out -zoffset=10 -maxpts=100000 -algorithm=randombox

or, using the shorthand notation:

gocesiumtiler -i C:\las\file.las -o C:\out -z 10 -m 100000 -a randombox

Algorithms

As of now all the algorithms provided in the tool divide the space in an octree (i.e. a partition of 8 octants recursively subdivided in octants as well). Every octant contains points plus 8 children, which are octants as well. These children octants might contain points and octants as well, in a recursive fashion.

The difference between the algorithms is tied to how they choose the points to store in each level of the octree.

  • Grid algorithm This algorithm samples the space in a grid structure. For a grid-max-size=5m it stores one point every 5x5x5m box in the space, the closest one to the cell center. All the other points (the ones not closest to the 5x5x5 3D grid intersections) are sent to the children levels, where the grid halves in size, and the process is repeated until either the points are all stored or the grid size has reached the grid-min-size setting. grid-max-size setting should be set accordingly to the input cloud size. A value that is too small might result in very dense tiles at higher LODs, a value that is too big might result in very few points stored ad higher LODs and a highly nested tree structure.

  • Random algorithm This algorithm simply shuffles all the points in the point cloud and picks at random up to maxpts points for each octree node. Shuffling allows to uniformely represent the overall shape of the point cloud, however this might imply that some details are not adequately represented at higher distances (lower Level of Details).

  • RandomBox algorithm This algorithm is very similar to the Random algorithm but with one difference. Points are divided into bins of a definite, small, size and the bins are randomly shuffled. Then the points are picked one by one from each bin. This ensures that points are randomly distributed but also that all areas of space, even the ones with fewer points, are equally likely to be represented at higher level of details.

Refine Modes

Cesium tilesets can have two different refine settings, ADD and REPLACE, briefly explained as follow:

  • ADD refine mode means that a certain tile will contain only the points not already contained in the parent tiles. This means that to render the points in the tile all parent tiles points must be fetched and loaded. In other words this mode tells Cesium to display the Tile plus its parent.
  • REPLACE refine mode means that a certain tile will be self-contained, i.e. its .pnts file will contain ALL the points needed for rendering, including those already belonging to the parent tiles. In other words this mode instructs Cesium to only visualize this tile and not the points contained in its parent too.

As a consequence in gocesiumtiler ADD mode results in smalled disk space as there are no duplicate points stored across LODs. Plus it is faster. In theory REPLACE mode might however be more memory and network efficient as Cesium can only visualize and load the required tile for the given LOD and not also the parent tiles, but this highly depends on how the Cesium Viewer settings have been configured. For this reason ADD mode is the default and suggested one, but one can specify REPLACE mode by using -refine-mode REPLACE.

Precompiled Binaries

Along with the source code a prebuilt binary for Windows x64 is provided for each release of the tool in the github page. Binaries for other systems at the moment are not provided.

Future work and support

Further work needs to be done, such as:

  • Improving the test coverage and creating a test pipeline.
  • Adding an automatic setting to estabilish grid-max-size and grid-min-size values for the grid algorithm based on the input point cloud parameters.
  • Adding support for non-metric units for elevations.
  • Integration with the Draco compression library
  • Upgrading of the Proj4 library to versions newer than 4.9.2
  • Optimizations to reduce the memory footprint so to process bigger LAS files
  • Develop new sampling algorithms to increase the quality of the point cloud and/or processing speed

Contributors and their ideas are welcome.

If you have questions you can contact me at m.federico.bonfigli@gmail.com

Versioning

This library uses SemVer for versioning. For the versions available, see the tags on this repository.

Credits

Massimo Federico Bonfigli - Github

License

This project is licensed under the GNU Lesser GPL v.3 License - see the LICENSE.md file for details.

The software uses third party code and libraries. Their licenses can be found in LICENSE-3RD-PARTIES.md file.

Acknowledgments

  • Cesium JS library github
  • TUM-GIS cesium point cloud generator github
  • Simon Hege's golang bindings for Proj.4 library github
  • John Lindsay go library for reading LAS files lidario
  • Sean Barbeau Java porting of Geotools EarthGravitationalModel code github

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A Cesium.js point cloud 3D tiles generator from LAS files written in Golang

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