- chapter2,二维空间向量
- chapter3.三维空间向量
- chapter4,线性变换(linear transformation)
- chapter5, matrix矩阵
- chapter6,向量空间(vector space),对二维三维空间的概念进行逆向研究,并更具体的定义维度的概念
- chapter7,解线性方程组(system of linear equations),求得线,平面或高维空间在向量空间中的相交位置。通过使用Python处理线性方程组,我们将构建视频游戏引擎的第一个版本。
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