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Add ability to change mouse cursor in groups and buttons #2399
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This parameter has been added only to groups and buttons
Out of curiosity, why not instead have the user bind hover handlers to its buttons to set the cursor it wants ? |
Take a look at #2248, there v-ein suggested this:
I think this is pretty much self explanatory... it was needed an almost universal solution and this was the most efficient one |
This might work too, but hover handlers don't have (yet) the ability to capture the "mouseout" event (going to add this in future, probably soon). That is, the user would need a way to revert the cursor back to default. |
The issue with the un-hovered/mouse-out event is that the item might be not rendered(tree node closed or any reason) and thus the event might not trigger. I was thinking more in the line of the mouse being reset after a ~0.1s delay of no new cursor command is issued. |
Good point!
To me, looks like a hack with its own potential issues... |
Agree... I also thought of another way which is to add the ability for handlers to look at the state of another item. Then you can have a top level item watch for the end of the hover but I'm not a fan. |
In the end, I'm currently experimenting in DCG the two ideas: having GotHoverHandler and LostHoverHandler handlers in order to trigger something when we gain or lose hover, as well as having handlers checking other item states. I think the main issue of both in the context of mouse cursor is that there is a delay (we don't know if the user is taking his time to treat the callback queue or not), and if we move from a button to another that want each to set the mouse cursor, we might 'undo' the cursor of the first button after setting the cursor of the second button. Thus I'm more and more convinced what is proposed in this PR is a good solution. In DCG, I think I'll implement it as a custom handler, that would be equivalent to that PR, but is more customizable (I want to be able to change cursor only if alt is pressed). |
The same entry/exit logic can be applied to some other handlers, too, in particular the "focus" handler and the "item visible" handler. In my version of DPG, I simply added an
Will this be usefult in DCG? This, however, does not solve the problem of the "exit" event being missed when the widget's container gets hidden and therefore does not even try to render the widget. It is highly noticeable with the "item visible" handler, on which
Exactly. If the button being hovered gets rendered first, and the other button (with the LostHoverHandler event) is rendered after it, then the handlers will go as (1) GotHoverHandler that sets the desired cursor on hovered button, and (2) LostHoverHandler that resets the cursor back to default. I've seen it for real with activation/deactivation handlers, and had a hard time trying to make it all work the way I need it. |
Yes indeed, and I added this logic to all handlers see here
In DCG this is solved by propagating the non visible state to children this first time we turn invisible, and running handlers the first time you turn invisible. The only case not catched yet is if you move a visible item to a parent that is already invisible. In addition one can use handlers on items that are rendered (=visible) to take action when target items are not rendered see here |
Description:
As described in #2248 I've implemented a way to change mouse cursor when hovering widgets. As suggested by @v-ein I've added it as a paramter to
add_group
, but also (for convenience IMO), I've added it toadd_button
.In my Ubuntu 24 I wasn't able to render all the cursors, but I guess it's something related to the backend (actually you can set
io.MouseDrawCursor
toTrue
to see all of them, but doing so degraded my performance a lot)Closes #2248