Releases: hhyyrylainen/GodotPckTool
Releases · hhyyrylainen/GodotPckTool
2.0
Changes in this version:
- Godot 4 .pck files (format version 2) can now be written (previously they could only be read)
- md5 hashes are now written when writing .pck data
- Added option to print hashes from a .pck file (
--print-hashes
) - Updated cxxopts and json libraries to the latest versions
1.9
Changes in this version:
- Added support for reading Godot 4 .pck files (format version 2). Writing / updating these .pck files is not supported, yet.
- Added support for Godot 2 .pck files (format version 0)
- Documented how to specify Godot engine version for new .pck files and .pck format is now automatically set in this case to match the engine version
- Updated cxxopts library to latest version
1.8
1.7
The binaries are now built with link time optimization enabled, and the Linux executable is built with podman in an Ubuntu based container to make it work better with older distros.
1.6
New features:
- Added a new option to override size filters with a regex include filter
1.5
New features:
- pck contents can now be filtered with regular expressions (both include and exclude by matching file paths)
- Added a flag to run in quieter mode where each individual processed file is not printed
1.4
New features:
- Filtering pck contents and filesystem files to be added, based on size
1.3
Fixes:
- Implemented handling of the null byte padding of paths both for reading and writing
The tool should no longer print out null bytes when printing paths to things.
1.2
Fixes:
- Path generation inside the pck file should now also work on Windows
I tested using wine on Linux and the Windows version should now be able to correctly unpack and repack a pck file.
1.1
Fixes:
- File reading and writing is now in binary mode, should fix the issues on Windows