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ephread committed Aug 28, 2023
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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Important changes to _inkgd_ will be documented in this file.

## [0.5.0](https://github.com/ephread/inkgd/releases/tag/0.5.0)
Released on 2023-01-XX.
Released on 2024-08-28.

### Changed
- Added support for inklecate 1.1.1.
- Exposed new properties on InkPlayer (`alive_flow_names` & `current_flow_is_default_flow`).

#### ⚠️ BREAKING CHANGE**
#### ⚠️ **BREAKING CHANGE**
- [`InkPlayer`] The `prompt_choices` and `choice_made` signals as well as the `current_choices`
property now use instances of `InkChoice` instead of strings. Use the `text` property of `InkChoice`
to access the text representation.
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3 changes: 2 additions & 1 deletion README.md
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[![build](https://github.com/ephread/inkgd/workflows/build/badge.svg)](https://github.com/ephread/inkgd/actions)
[![Documentation Status](https://readthedocs.org/projects/inkgd/badge/?version=latest)](https://inkgd.readthedocs.io/en/latest/?badge=latest)
![Version](https://img.shields.io/badge/version-0.4.7-orange.svg)
![Version](https://img.shields.io/badge/version-0.5.0-orange.svg)
![Godot Version](https://img.shields.io/badge/godot-3.3+-blue.svg)
![License](https://img.shields.io/badge/license-MIT-green.svg)

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| 0.2.3 | 0.9.0 | 3.2 – 3.4 |
| 0.3.0 | 1.0.0 | 3.2 – 3.4 |
| 0.4.0 – 0.4.7 | 1.0.0 | 3.3 – 3.5 |
| 0.5.0 | 1.1.1 | 3.3 – 3.5 |

## Acknowledgement

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2 changes: 1 addition & 1 deletion addons/inkgd/plugin.cfg
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name="InkGD"
description="Full implementation of inkle's Ink narrative language in pure GDScript, with editor support."
author="Frédéric Maquin"
version="0.4.7"
version="0.5.0"
script="editor/ink_editor_plugin.gd"
4 changes: 2 additions & 2 deletions docs/source/conf.py
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copyright = '2021, Frédéric Maquin'
author = 'Frédéric Maquin'

version = '0.4.7'
release = '0.4.7'
version = '0.5.0'
release = '0.5.0'


# -- General configuration ---------------------------------------------------
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2 changes: 1 addition & 1 deletion docs/source/index.rst
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.. The version is hardcoded for now. The inability to nest markup in reST is
.. really annoying. Hopefully MyST can solve some of those issues.
.. _here: https://github.com/ephread/inkgd/releases/download/0.4.7/inkgd-example-0.4.7.zip
.. _here: https://github.com/ephread/inkgd/releases/download/0.5.0/inkgd-example-0.5.0.zip

While looking for an implementation of **ink** in Godot, you may have come across
godot-ink_. *inkgd* and *godot-ink* have different philosophies and purposes. If
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