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ephread committed Jul 31, 2022
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14 changes: 12 additions & 2 deletions CHANGELOG.md
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Important changes to _inkgd_ will be documented in this file.

## [0.4.6](https://github.com/ephread/inkgd/releases/tag/0.4.6)
Released on 2022-XX-XX.
Released on 2022-07-31.

### Added
- Added new tests for InkPlayer.
- Error management in documentation.

### Changed
- Remove `examples/` from the list of excluded directory when archiving from GitHub.

### Fixed
- Fixed [#58] . (thanks [@GreenCloversGames]!)
- Fixed [#58] – InkRuntime not found when exporting for the web. (thanks [@GreenCloversGames]!)
- Fixed [#60] – Rename `choose_path_string` to `choose_path` in documentation. (thanks [@bram-dingelstad]!)

[#58]: https://github.com/ephread/inkgd/issues/58
[#60]: https://github.com/ephread/inkgd/issues/60
[@GreenCloversGames]: https://github.com/GreenCloversGames
[@bram-dingelstad]: https://github.com/bram-dingelstad

## [0.4.5](https://github.com/ephread/inkgd/releases/tag/0.4.5)
Released on 2022-03-11.
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4 changes: 2 additions & 2 deletions README.md
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[![build](https://github.com/ephread/inkgd/workflows/build/badge.svg)](https://github.com/ephread/inkgd/actions)
[![Documentation Status](https://readthedocs.org/projects/inkgd/badge/?version=latest)](https://inkgd.readthedocs.io/en/latest/?badge=latest)
![Version](https://img.shields.io/badge/version-0.4.5-orange.svg)
![Version](https://img.shields.io/badge/version-0.4.6-orange.svg)
![Godot Version](https://img.shields.io/badge/godot-3.3+-blue.svg)
![License](https://img.shields.io/badge/license-MIT-green.svg)

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| 0.2.2 | 0.9.0 | 3.2 – 3.2.3 |
| 0.2.3 | 0.9.0 | 3.2 – 3.4 |
| 0.3.0 | 1.0.0 | 3.2 – 3.4 |
| 0.4.0 – 0.4.5 | 1.0.0 | 3.3 – 3.4 |
| 0.4.0 – 0.4.6 | 1.0.0 | 3.3 – 3.4 |

## Acknowledgement

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2 changes: 1 addition & 1 deletion addons/inkgd/plugin.cfg
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name="InkGD"
description="Full implementation of inkle's Ink narrative language in pure GDScript, with editor support."
author="Frédéric Maquin"
version="0.4.5"
version="0.4.6"
script="editor/ink_editor_plugin.gd"
4 changes: 2 additions & 2 deletions docs/source/conf.py
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copyright = '2021, Frédéric Maquin'
author = 'Frédéric Maquin'

version = '0.4.5'
release = '0.4.5'
version = '0.4.6'
release = '0.4.6'


# -- General configuration ---------------------------------------------------
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2 changes: 1 addition & 1 deletion docs/source/getting_started/installation.rst
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Once you have the content of the repository on your computer, copy the folder
``addons/inkgd`` to ``res://addons/`` in your project.

.. _`stable version`: https://github.com/ephread/inkgd/releases/tag/0.4.5
.. _`stable version`: https://github.com/ephread/inkgd/releases/tag/0.4.6

--------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion docs/source/index.rst
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.. The version is hardcoded for now. The inability to nest markup in reST is
.. really annoying. Hopefully MyST can solve some of those issues.
.. _here: https://github.com/ephread/inkgd/releases/download/0.4.5/inkgd-example-0.4.5.zip
.. _here: https://github.com/ephread/inkgd/releases/download/0.4.6/inkgd-example-0.4.6.zip

While looking for an implementation of **ink** in Godot, you may have come across
godot-ink_. *inkgd* and *godot-ink* have different philosophies and purposes. If
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