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Reimport assets in mono steps as well
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ephread committed Jan 26, 2024
1 parent 3c7eb9e commit 50e1f6f
Showing 1 changed file with 11 additions and 1 deletion.
12 changes: 11 additions & 1 deletion .github/workflows/continuous-integration.yml
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ jobs:
# The export is done twice, because it won't import all the required
# assets at first, since inkgd won't run properly at first due to…
# … missing assets.
- name: "(Shared) Reimport Assets"
- name: "(Vanilla) Reimport Assets"
run: |
./godot --headless --path "inkgd" --export-pack "HTML5" dummy.pck
./godot --headless --path "inkgd" --export-pack "HTML5" dummy.pck
Expand Down Expand Up @@ -109,6 +109,16 @@ jobs:
dotnet msbuild inkgd.sln /restore /t:Build /p:Configuration=Debug
cd ..
# This step exports a dummy PCK to force reimportation.
#
# The export is done twice, because it won't import all the required
# assets at first, since inkgd won't run properly at first due to…
# … missing assets.
- name: "(Mono) Reimport Assets"
run: |
./godot_mono/godot_mono --headless --path "inkgd" --export-pack "HTML5" dummy.pck
./godot_mono/godot_mono --headless --path "inkgd" --export-pack "HTML5" dummy.pck
- name: "(Mono) Run tests (Mono)"
run: |
./godot_mono/godot_mono --headless -d -s --path "inkgd" "addons/gut/gut_cmdln.gd"

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