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GAME SCRIPT: Fix m32 script not compiling because of missing names
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cdoom64hunter committed Jul 2, 2020
1 parent eedef13 commit 14a4434
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Showing 2 changed files with 1,179 additions and 66 deletions.
68 changes: 2 additions & 66 deletions amctc3.6.5_patch/M32SCRIPT/event_analyzesprites.m32
Original file line number Diff line number Diff line change
Expand Up @@ -750,7 +750,7 @@ onevent EVENT_ANALYZESPRITES
set sprite[j].yrepeat 22
}
break
case THOTH
case ANUBIS
ife ENEMY_ANIM2 1 cactor 12544
ife ENEMY_ANIM2 2 cactor 12549
ife ENEMY_ANIM2 3 cactor 12554
Expand All @@ -767,7 +767,7 @@ onevent EVENT_ANALYZESPRITES
set sprite[j].yrepeat 28
}
break
case THOTH_STAYPUT
case ANUBIS_STAYPUT
ife ENEMY_ANIM2 1 cactor 12545
ife ENEMY_ANIM2 2 cactor 12550
ife ENEMY_ANIM2 3 cactor 12555
Expand Down Expand Up @@ -1383,70 +1383,6 @@ onevent EVENT_ANALYZESPRITES
set sprite[j].xrepeat 40
set sprite[j].yrepeat 40
break
case WOOFER
ife ENEMY_ANIM2 1 cactor 28325
ife ENEMY_ANIM2 2 cactor 28330
ife ENEMY_ANIM2 3 cactor 28335
ife ENEMY_ANIM2 0 cactor 28340
ifspritepal 47
{
set sprite[j].xrepeat 36
set sprite[j].yrepeat 36
}
else
{
set sprite[j].xrepeat 30
set sprite[j].yrepeat 30
}
break
case ORC
ife ENEMY_ANIM2 1 cactor 24406
ife ENEMY_ANIM2 2 cactor 24411
ife ENEMY_ANIM2 3 cactor 24416
ife ENEMY_ANIM2 0 cactor 24421
set sprite[j].xrepeat 26
set sprite[j].yrepeat 26
break
case ORC_STAYPUT
ife ENEMY_ANIM2 1 cactor 24407
ife ENEMY_ANIM2 2 cactor 24412
ife ENEMY_ANIM2 3 cactor 24417
ife ENEMY_ANIM2 0 cactor 24422
set sprite[j].xrepeat 26
set sprite[j].yrepeat 26
break
case ARCHER
ife ENEMY_ANIM2 1 cactor 24447
ife ENEMY_ANIM2 2 cactor 24452
ife ENEMY_ANIM2 3 cactor 24457
ife ENEMY_ANIM2 0 cactor 24462
ifspritepal 15
{
set sprite[j].xrepeat 28
set sprite[j].yrepeat 24
}
else
{
set sprite[j].xrepeat 30
set sprite[j].yrepeat 26
}
break
case ARCHER_STAYPUT
ife ENEMY_ANIM2 1 cactor 24448
ife ENEMY_ANIM2 2 cactor 24453
ife ENEMY_ANIM2 3 cactor 24458
ife ENEMY_ANIM2 0 cactor 24463
ifspritepal 15
{
set sprite[j].xrepeat 28
set sprite[j].yrepeat 24
}
else
{
set sprite[j].xrepeat 30
set sprite[j].yrepeat 26
}
break
case BERSERKER
ife ENEMY_ANIM2 1 cactor 11696
ife ENEMY_ANIM2 2 cactor 11701
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