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Artemis Build

This is a complete C# port and an extension of the awesome Entity System framework Artemis, originally available in Java here: http://gamadu.com/artemis

Available on Nuget: http://nuget.org/packages/Artemis

Regular Stable Versions: https://github.com/thelinuxlich/artemis_CSharp/tags

Documentation: http://thelinuxlich.github.com/artemis_CSharp/

StarWarrior example game here to get used to the framework: https://github.com/thelinuxlich/starwarrior_CSharp

If you have any suggestions, critics, we'd love to hear! Our forum: http://www.ploobs.com.br/forum/viewforum.php?f=39&sid=ac84dca015138021f78da3b200ef5f96

Development, Please:

Visual Studio 2010 (Windows 7 and older):

  • Use ArtemisEntitySystemPcPhoneXboxVS2010 to check compatibility with and build (use "Batch build..."->"Select all") the library files for PC, Windows Phone 7 and XBOX 360. You find the build library in root\bin\ folder.
  • Use ArtemisEntitySystemPcVS2010 to develop on Entity System and Unit-tests only.
  • Requirements:
    • Windows 7 (Up to date inclusive newest SP)
    • Visual Studio 2010 SP1
    • .net framework 4.0 (client)
    • XNA GameStudio 4.+ (for xbox and windows phone 7 only)

Visual Studio 2012 (Windows 8 and higher):

  • Use ArtemisEntitySystemPcStorePortableVS2012 to check compatibility with and build (use "Batch build..."->"Select all") the library files for WindowsStore and Windows Portable. You find the build library in root\bin\ folder.
  • Use ArtemisEntitySystemPcVS2012 to develop on Entity System and Unit-tests only.
  • Requirements:
    • Windows 8 (Up to date inclusive newest SP)
    • Visual Studio 2012 (Express not supported)
    • .net framework 4.5 (client)
    • Windows 8 SDK

Supported Platforms:

  • Pc - .Net framework 4 and higher
  • Windows Store Apps (Metro)
  • Silverlight 3 and higher (Portable Solution)
  • Windows Phone 7 / 8
  • Xbox
  • Mono (Linux/Android/OSx)

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Artemis Entity System Framework ported to C#

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