Skip to content
View axelcool1234's full-sized avatar
  • Irvine
  • 07:37 (UTC -07:00)

Highlights

  • Pro

Block or report axelcool1234

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
axelcool1234/README.md

HELLO HUMANS!

  • I am currently studying to be a full-time software engineer at University of California, Irvine. It's nice to meet you!
  • I have had a passion for computer science since I started middle school. Ever since then my interest and passion has continued to grow.
  • I have a strong interest in programming language theory and compilers.
  • I am actively searching for a summer 2025 internship.

My Projects:

Contact:

The best way to contact me professionally is through my professional email. If you want to contact me casually, it might be best to talk to me on Discord. I'd love to talk to you!

I'm currently working on:

  • Continuing my junior year of UCI's computer science program.
    • Introduction to Artificial Intelligence: Different means of representing knowledge and uses of representations in heuristic problem solving. Representations considered include predicate logic, semantic nets, procedural representations, natural language grammars, and search trees.
    • Machine Learning and Data-Mining: Introduction to principles of machine learning and data-mining applied to real-world datasets. Typical applications include spam filtering, object recognition, and credit scoring.
    • Computational Geometry and Geometric Modeling: Algorithms and data structures for computational geometry and geometric modeling, with applications to game and graphics programming. Topics: convex hulls, Voronoi diagrams, algorithms for triangulation, motion planning, and data structures for geometric searching and modeling of 2D and 3D objects.
    • Algorithmic Game Theory: Cover topics at the interface of theoretical computer science and economics: zero sum games and LP duality, mechanism design, voting and impossibility theorems, "price of anarchy". Algorithms and complexity theory for learning and computing Nash equilibria.
    • Compiler Research: I will be working with Professor Franz on his compiler research.
  • Type Theory and Programming Languages: Exploring various type systems, their properties, and their implementation in programming languages. Emphasis will also be placed on proof techniques, functional programming paradigms, and basic theory of programming languages to provide a holistic view of the subject.
  • Comprehensive Rust Programming: From Basics to Production: A thorough introduction to Rust programming, progressing from fundamental concepts to building a professional-grade web application. The goal is to gain a solid understanding of Rust and its applications in modern software development.
  • As a grader, I also grade and provide feedback for Professor Thornton's computer science courses.

Pinned Loading

  1. inscryption-card-printer inscryption-card-printer Public

    Based off the ideas and work of Vladde, this is an Inscryption card generator designed to create printer-ready cards for physical games. I may consider working on JSON compatibility to add these ca…

    Python

  2. .dotfiles .dotfiles Public

    Is it even worth it if it doesn't break once or twice?

    C