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GH-44491: [C++] StatusConstant- cheaply copied const Status #44493
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// Licensed to the Apache Software Foundation (ASF) under one | ||
// or more contributor license agreements. See the NOTICE file | ||
// distributed with this work for additional information | ||
// regarding copyright ownership. The ASF licenses this file | ||
// to you under the Apache License, Version 2.0 (the | ||
// "License"); you may not use this file except in compliance | ||
// with the License. You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, | ||
// software distributed under the License is distributed on an | ||
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
// KIND, either express or implied. See the License for the | ||
// specific language governing permissions and limitations | ||
// under the License. | ||
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#pragma once | ||
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#include "arrow/status.h" | ||
#include "arrow/util/logging.h" | ||
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namespace arrow::internal { | ||
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class StatusConstant { | ||
public: | ||
StatusConstant(StatusCode code, std::string msg, | ||
std::shared_ptr<StatusDetail> detail = nullptr) | ||
: state_{code, std::move(msg), std::move(detail), /*is_constant=*/true} { | ||
ARROW_CHECK_NE(code, StatusCode::OK) << "Cannot construct ok status constant"; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Well, we could, but it's counter to the reason of |
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} | ||
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operator Status() const { // NOLINT(runtime/explicit) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We could alternatively make StatusConstant a subclass of Status |
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Status st; | ||
st.state_ = &state_; | ||
return st; | ||
} | ||
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private: | ||
Status::State state_; | ||
}; | ||
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} // namespace arrow::internal |
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My guess is that it's better to have this inlined, but avoid inlining
DeleteState
(which is effectively what the previous implementation was achieving withThere was a problem hiding this comment.
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I'll try writing out the conditions and keeping DeleteState non-inline