Re-added sector damage for non-players. #2773
Merged
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This PR just entirely reimplements #2479. This time with the behavior on 3D floors that use their control sectors' damage fixed to work like it did in 4.12 for both players and non-players. The hurtmonsters UDMF key now also needs to be added to the 3D floor control sector itself instead of the sector the 3D floor is projected on.
The below example map showcases how several types of damaging sectors affect a Cyberdemon (Ground monster) and Cacodemon (Flying monster). There's 2 normal damaging floors, one with SECMF_HARMINAIR. A solid damaging 3D floor, a floating damaging swimmable 3D floor, and a non-solid damaging 3D floor "pool".
Non-player 3D floor damage.zip