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Clarify default value for useowncolors
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RicardoLuis0 committed Oct 24, 2024
1 parent 8e16822 commit 59dab44
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions specs/udmf_zdoom.txt
Original file line number Diff line number Diff line change
Expand Up @@ -203,21 +203,21 @@ Note: All <bool> fields default to false unless mentioned otherwise.
nogradient_top = <bool>; // disables color gradient on upper tier. (Hardware rendering only.)
flipgradient_top = <bool>; // flips gradient colors on upper tier. (Hardware rendering only.)
clampgradient_top = <bool>; // clamps gradient on upper tier to actual bounds (default is the entire front sector height, hardware rendering only.)
useowncolors_top = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
useowncolors_top = <bool>; // Set to 1 to use the colors set in the sidedef. Default is true if uppercolor or lowercolor are set, otherwise it's false
uppercolor_top = <int>; // Material color of the top of the upper tier.
lowercolor_top = <int>; // Material color of the bottom of the upper tier. (Hardware rendering only.)

nogradient_mid = <bool>; // disables color gradient on middle tier. (Hardware rendering only.)
flipgradient_mid = <bool>; // flips gradient colors on middle tier. (Hardware rendering only.)
clampgradient_mid = <bool>; // clamps gradient on middle tier to actual bounds (default is the entire front sector height, hardware rendering only.)
useowncolors_mid = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
useowncolors_mid = <bool>; // Set to 1 to use the colors set in the sidedef. Default is true if uppercolor or lowercolor are set, otherwise it's false
uppercolor_mid = <int>; // Material color of the top of the middle tier.
lowercolor_mid = <int>; // Material color of the bottom of the middle tier. (Hardware rendering only.)

nogradient_bottom = <bool>; // disables color gradient on lower tier. (Hardware rendering only.)
flipgradient_bottom = <bool>; // flips gradient colors on lower tier. (Hardware rendering only.)
clampgradient_bottom = <bool>;// clamps gradient on lower tier to actual bounds (default is the entire front sector height, hardware rendering only.)
useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector.
useowncolors_bottom = <bool>; // Set to 1 to use the colors set in the sidedef. Default is true if uppercolor or lowercolor are set, otherwise it's false
uppercolor_bottom = <int>; // Material color of the top of the lower tier.
lowercolor_bottom = <int>; // Material color of the bottom of the lower tier. (Hardware rendering only.)

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