Releases: WetzoldStudios/traVRsal
Releases · WetzoldStudios/traVRsal
v1.1.434
Features
- Support Meta avatars
- Select either Ready Player Me or Meta as your favorite avatar representation
- Switch as you like
- Avatar mirror to preview your avatar
- Support left-handedness
- Auto-switch main hand in menu when pressing buttons of other controller
- A huge array of new world building features (see back until June for delta)
- The Tower
- Four new additional chapters of epic proportions
- Exciting climbing passages & Small fights
- Elaborate pathways to find and untangle
- Big performance improvements
- Hunt the Button
- Many improvements on flow and look & feel
- Use small mazes as transitions between rooms
- Training Ground
- Drones will be patrolling the outside
- Many improvements to outer scenery
- Doors, adding much more tension to the game
- Add fog in selected worlds for improved atmosphere
- Main menu & Settings simplifications
- New "Connecting" state while not fully ready for Multiplayer
- Show more guidance when creating user reports
- Make complete highscore and online statistics handling asynchronous
- Creates less hick-ups while playing, supports playing offline and uploading highscores once connected again
- Show updated leaderboard score after finishing a run
- Support showing leaderboard explanations in exit screen
- Big performance improvements all-over (main menu, game and world editor)
- Skip loading unrelated chapters in case they are independent, resulting in a huge performance and memory boost during loading
- Show loading information in leaderboards
- Enable music ducking when speech is played
- Press "h" in PC version to toggle hands visibility
Bugfixes
- Fix replayed worlds reporting wrong statistics
- Fix achievement handling on non-Oculus platforms
- Fix sending statistics twice
- React gracefully to disk full
- Don't take damage when not in-game
- Fix transition sometimes not fully deactivated by variable
- Upgrade Voice package, most likely fixing connection issues some players reported
v1.1.384
Features
- Giant world builder update: more than 200 new features. See complete list (from back until January)
- Achievements!
- A variety of over 20 initial achievements, for completing worlds, unlocking secrets, walking and more
- Single unlock & counting achievements (e.g. distance walked)
- Some secret achievements only visible when unlocked
- Visible in Oculus profile
- Introduction of paid worlds and chapters
- Selected worlds or chapters can now be priced
- Available to community worlds soon
- Ability to show testimonials, provide free chapters, demo worlds and more
- Supporter Package option for players who want to support the development of the game
- Will show a heart in the leaderboards for supporters
- Integrate User Reporting to quickly reproduce potential issues
- Always allow nickname entry when not on an Oculus version
- Performance improvements in-game and in the menu
Bugfixes
- Fix a case of enemies getting stuck
- Fix enemy not moving anymore suddenly
v1.1.347
Features
- Speed up world loading dramatically
- Many multiplayer improvements
- Enemies and collectibles will be removed for other players as well
- Spawn items reproducibly in identical locations
- Enable walked path in outro
- Potentially fix avatar visibility issues
- Update common play area automatically if either boundaries are redrawn or manually changed
- Hero items will be returned to player if they are outside the play area (depends only on world updates now still to be done)
- New main menu backdrop & Basic portal
- Support 9m play areas in Pyramid, Gallery, Space-Man and AITO
- Ensure player cannot fall through the ground in outro
Bugfixes
- Fix players being stuck in black void when transitioning from one world to another or replaying
- Fix multiplayer alignment issues
- Fix multiplayer padding being calculated incorrectly
- Fix ghost avatar being visible although it shouldn't be
- Fix multiple edge cases of exceptions found in the online error log
- Fix tile size in multiplayer suddenly shrinking
- Catch voice chat trying to log in twice
v1.1.340
Features
- Offline mode!
- Adjust position of drones in Space-Man depending on player height (collectibles coming later)
- Show hint in Multiplayer that host needs to start
Bugfixes
- Fix materials sometimes missing for grabbable objects
- Fix multiplayer with stick movement reporting always 2 by 2 play area
v1.1.307
Features
- Streamline menu
- Simplified again
- Make place for 7 worlds
- World browser is now a menu item
- Improved First Start Experience
- New Intro World: The Holodeck
- First world with improved voice-over
- First usage of fog
- Ability to cancel world loading
- Introduce experimental support for controller based movement (slide navigation)
- Performance improvements
- Many many world building enhancements to enable amazing new community worlds in the works
Bugfixes
- Fix LQ shader not being picked up immediately after changing settings
- Fix transitions shining through upper floors
- Don't interrupt moving platforms mid-way
- Fix system boundaries sometimes getting overridden
v1.1.259
Features
- Support for Quality Rules so that worlds will run without the need to manually tweak settings on lower end devices
- Faster start-up
- Reduce avatar and overall memory consumption
- Compress gallery images on devices with fewer memory (Quest 1)
- Performance improvements
- Resize imported images automatically, making Gallery usage much simpler and not causing out of memory exceptions
- Remove Halloween theming again
- Animated main menu
Bugfixes
- Fix lever behavior
- Fix post effects for health not fully resetting
- Fix potential flickering for Gallery images from device
- Fix multiplayer area being sometimes unaligned
- Fix starting point not being possible to determine in initial zone after first death
- Catch more corner cases of elements that could be removed to save memory
- Fix voice chat not working for rooms with special characters or blanks in the name
- Fix health not being reset after dying from falling
- Fix covers not updating after cache period expired
- Ensure combo resets are properly synched in multiplayer
- Fix some multiplayer players seeing tiny play-area
- Fix shielded enemies crossing portals
- Fix collected items not unregistering correctly
v1.1.241
Features
- Multiplayer !!!
- Play together with friends, private rooms
- Voice chat
- Use your Ready Player Me avatar, short-code support
- Synchronized articulated hands
- Synchronized logic (buttons, levers, puzzles)
- Co-operative play mode
- Join a running game late
- Special handling: wait for all players to load the game before showing intro zone, support host changes, disconnect/reconnent...
- And much more planned in the near future, please give feedback and share ideas
- Performance enhancements
- Big performance increase in zones that require puzzle solving before getting to the next
- Much faster world loading if no dynamic spawning or moving agents are required
- Optimized physics
- Smoother menu
- Make gallery from device sorted randomly by default
- See additional downloads progressing during loading (instead of static universe screen)
- Adjusted pit in Pyramid so that respawn tile is guaranteed to not be a trap
- First portal in intro is now animated
- Show animated path walked after reaching exit
- Halloween menu theming
- Initial app start now also shows loading screen
- Removed default game over speech, reduced outro music volume
Bugfixes
- Fix dropped objects cannot be regrabbed sometimes
- Fix incorrect target count
- Fix world upload retries not working
- Fix world upload not being able to cope with aborted uploads
- Fix player not being able to return to main menu in rare cases
- Many additional fixes all over
v1.1.213
Features
- Reenable & Extend bHaptics
- Make buttons much more responsive
- Shield support
- Enemies with varying shields in AI Take-Over, including regeneration
- Test shield to shooting range
- Pyramid traps are now placed in a way that players won't suddenly die without warning
- Close unrelated menu windows when selecting something new
- Speed up initial loading by caching world cover images
- Death UI will state reason
- New weapons: Blue + Yellow plasma gun, including sounds and animations
- Turrets react faster now
- Support weapons without slides
- Animations for fire and reload
- Hide hand HUD as well when grabbing objects with hands disabled
- Shorten interstitial text
- Support debug mode also if no boundaries were reported
Bugfixes
- Fix most cases of laser popping into view for a tiny amount of time
- Catch more corner cases reported online
- Fix download button sometimes not disappearing
- Fix vertical laser not being shootable
- Fix damage performance and behaviour of hands
- Fix gravity sometimes not working
- Fix damage received on player
- Fix world details sometimes not opening anymore
- Fix bullet count being incorrect when holding two guns
- Fix server constantly being contacted while adjusting padding
v1.1.195
v1.1.193
Features
- Hide ghost avatar during transitions
- Restrict tile size to max of 90cm
- Guns can be reloaded now by pulling the top grip
- Activate challenge ghosts per default now
- Show splash screen immediately after starting app
- Improve memory and performance by reducing object complexity
- Equip time slow-down per default in AI Take-Over
- Join MP through code (alpha)
Bugfixes
- Fix hands scaling after using levers
- Fix objects shining through portals sometimes
- Fix lasers still visible after leaving zone
- Fix full lasers reacting to bullets and not only emitter
- Fix opponents sometimes not getting destructed in rare cases after kill
- Fix Space-Man drones being able to kill player after being destroyed
- Fix some challenges not being able to be played anymore
- Fix menu screen grinding to a halt when opening it multiple times
- Fix multiple speech samples playing in parallel
- Fix gravity being lost after Pause or return to main menu
- Fix many minor errors being reported for some rare corner cases