Save and load image textures, audio files, json or xml data files for use in Unity. You can also store Unity Asset Bundles to load Prefabs with referenced scripts to work in your game / application.
First download the shared REST Client library for Unity and extract the contents into your Unity project "Assets" folder.
Unity 2017.2 recommended. Unity v5.3 or greater required as UnityWebRequest and JsonUtility features are used. Unity will be extending platform support for UnityWebRequest so keep Unity up to date if you need to support these additional platforms.
Try the Azure Storage Services Demos project for Unity on Mac / Windows. (The demo project has got everything already bundled in and does not require any additional assets to work. Just wire it up with your Azure Storage Service and public Blob container and run it right inside the Unity Editor.)
- Download StorageServices
and
REST Client
for Unity.
- Copy 'StorageServices' and 'RESTClient' into your Unity project's
Assets
folder.
- Copy 'StorageServices' and 'RESTClient' into your Unity project's
- Create Azure Storage Service
Intended to work on all the platforms UnityWebRequest supports including:
- Unity Editor and Standalone players
- iOS
- Android
- Windows
This library is in beta so not all APIs are supported yet and some things may change.
Questions or tweet @deadlyfingers