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Compile under new VitaSDK #456
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Alternatively, porting vsh to Clib is straightforward, but porting user isn't so easy, so I just went with the same approach for both. I think vita2d also relies on newlib for now. |
I have a problem with "adrenaline" V7. Could you solve that error? Or say why it happens? I'm using it in sd2vita, with YAMT I don't know if it will matter. |
check your sd card for errors and other signs of damage, because that's not normal |
I think maybe is a problem with YAMT because, when i using in ur0 and putting the plugins, i dont have problems, but i cant charge games. Only i can in Ux0... |
Not sure what happened to the "new Issue" button. Having an issue where Adrenaline v7 crashes when using a DualSense (PS5) controller via ds34vita.prx plugin on PS Vita. Tested on PS Vita TV (has native support for DS5 controller pairing) DS5 works fine in all Vita & PSP games but when opening the Adrenaline Settings (Long Home Button Press), Adrenaline crashes to Stand-by. |
Buddy......if you can't find the issue tab, that doesn't mean you should immediately go to a random PR and put it there instead. Issues are disabled for a reason, please go to any of the other places where people congregate to get help instead. |
It seems there were some changes on newlib or their work on libc that caused the build to break.
Without this, compilation breaks with