Skip to content

TalBarami/Mesh-Simplification

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Mesh-Simplification

Video Games Programming - Assignment 1

An implementation of a mesh simplifier algorithm, described in the paper "Surface Simplification Using Quadric Error Metrics" by Michael Garland and Paul S. Heckbert.

Paper can be found here.

Here are examples of simplifying a mesh composed of 15477 faces into 5000, 1000 and 400 faces:

400 faces

1000 faces

5000 faces

About

Video Games Programming - Assignment 1

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages