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vita: Added FastGDRom Load option and save boxart database only if bo…
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…xarts are enabled.
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Rinnegatamante committed Oct 25, 2022
1 parent 8a79053 commit 2d6d788
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion core/rend/gui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -483,7 +483,8 @@ void gui_start_game(const std::string& path)
scanner.stop();
#ifdef __vita__
// FIXME: Workaround to get the json database be generated at all
gui_save();
if (config::BoxartDisplayMode)
gui_save();
#endif
gui_state = GuiState::Loading;
gameLoader.load(path);
Expand Down Expand Up @@ -2276,6 +2277,9 @@ static void gui_display_settings()
"Enable full MMU emulation and other Windows CE settings. Do not enable unless necessary");
OptionCheckbox("Multi-threaded emulation", config::ThreadedRendering,
"Run the emulated CPU and GPU on different threads");
#ifdef __vita__
OptionCheckbox("Fast GDRom Load", config::FastGDRomLoad, "Enables fast GDRom loading for smaller loading times.");
#endif
#ifndef __ANDROID
OptionCheckbox("Serial Console", config::SerialConsole,
"Dump the Dreamcast serial console to stdout");
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