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- [Core] Exportable Material.
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- [Core] Added name to `PPtr` and `Object` when available.
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Razmoth committed Sep 26, 2023
1 parent f1ea41a commit a0abbe8
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Showing 15 changed files with 49 additions and 88 deletions.
2 changes: 2 additions & 0 deletions AssetStudio/Classes/Animator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@ public sealed class Animator : Behaviour
public PPtr<RuntimeAnimatorController> m_Controller;
public bool m_HasTransformHierarchy = true;

public override string Name => m_GameObject.Name;

public Animator(ObjectReader reader) : base(reader)
{
m_Avatar = new PPtr<Avatar>(reader);
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1 change: 1 addition & 0 deletions AssetStudio/Classes/GameObject.cs
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Expand Up @@ -19,6 +19,7 @@ public sealed class GameObject : EditorExtension
public Animator m_Animator;
public Animation m_Animation;

public override string Name => m_Name;
public GameObject(ObjectReader reader) : base(reader)
{
int m_Component_size = reader.ReadInt32();
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2 changes: 2 additions & 0 deletions AssetStudio/Classes/IndexObject.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@ public sealed class IndexObject : NamedObject
public int Count;
public KeyValuePair<string, Index>[] AssetMap;

public override string Name => "IndexObject";

public IndexObject(ObjectReader reader) : base(reader)
{
Count = reader.ReadInt32();
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1 change: 1 addition & 0 deletions AssetStudio/Classes/MonoBehaviour.cs
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Expand Up @@ -10,6 +10,7 @@ public sealed class MonoBehaviour : Behaviour
public PPtr<MonoScript> m_Script;
public string m_Name;

public override string Name => string.IsNullOrEmpty(m_Name) ? m_Script.Name : m_Name;
public MonoBehaviour(ObjectReader reader) : base(reader)
{
m_Script = new PPtr<MonoScript>(reader);
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2 changes: 2 additions & 0 deletions AssetStudio/Classes/MonoScript.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@ public sealed class MonoScript : NamedObject
public string m_Namespace;
public string m_AssemblyName;

public override string Name => string.IsNullOrEmpty(m_Name) ? m_ClassName : m_Name;

public MonoScript(ObjectReader reader) : base(reader)
{
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
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2 changes: 2 additions & 0 deletions AssetStudio/Classes/NamedObject.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,8 @@ public class NamedObject : EditorExtension
{
public string m_Name;

public override string Name => m_Name;

protected NamedObject(ObjectReader reader) : base(reader)
{
m_Name = reader.ReadAlignedString();
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2 changes: 2 additions & 0 deletions AssetStudio/Classes/Object.cs
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Expand Up @@ -24,6 +24,8 @@ public class Object
[JsonIgnore]
public uint byteSize;

public virtual string Name => string.Empty;

public Object(ObjectReader reader)
{
this.reader = reader;
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2 changes: 2 additions & 0 deletions AssetStudio/Classes/PPtr.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@ public sealed class PPtr<T> : IYAMLExportable where T : Object

private SerializedFile assetsFile;
private int index = -2; //-2 - Prepare, -1 - Missing

public string Name => TryGet(out var obj) ? obj.Name : string.Empty;

public PPtr(int m_FileID, long m_PathID, SerializedFile assetsFile)
{
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2 changes: 2 additions & 0 deletions AssetStudio/Classes/Shader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1002,6 +1002,8 @@ public class Shader : NamedObject
public uint[][] decompressedLengths;
public byte[] compressedBlob;

public override string Name => m_ParsedForm?.m_Name ?? m_Name;

public Shader(ObjectReader reader) : base(reader)
{
if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5 and up
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2 changes: 1 addition & 1 deletion AssetStudioCLI/Components/AssetItem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@ public class AssetItem

public AssetItem(Object asset)
{
Text = "";
Asset = asset;
Text = asset.Name;
SourceFile = asset.assetsFile;
Type = asset.type;
TypeString = Type.ToString();
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2 changes: 2 additions & 0 deletions AssetStudioCLI/Exporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -430,6 +430,8 @@ public static bool ExportConvertFile(AssetItem item, string exportPath)
return ExportAnimationClip(item, exportPath);
case ClassIDType.MiHoYoBinData:
return ExportMiHoYoBinData(item, exportPath);
case ClassIDType.Material:
return ExportJSONFile(item, exportPath);
default:
return ExportRawFile(item, exportPath);
}
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50 changes: 11 additions & 39 deletions AssetStudioCLI/Studio.cs
Original file line number Diff line number Diff line change
Expand Up @@ -297,56 +297,24 @@ public static void ProcessAssetData(Object asset, ClassIDType[] typeFilters, Reg
switch (asset)
{
case GameObject m_GameObject:
assetItem.Text = m_GameObject.m_Name;
exportable = ModelOnly && m_GameObject.HasModel();
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = !ModelOnly;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
exportable = !ModelOnly;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = !ModelOnly;
break;
case Shader m_Shader when Shader.Parsable:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = !ModelOnly;
break;
case Mesh _:
case TextAsset _:
case AnimationClip _ when AnimationClip.Parsable:
case Font _:
case Sprite _:
case Material _:
assetItem.Text = ((NamedObject)asset).m_Name;
exportable = !ModelOnly;
break;
case Animator m_Animator:
if (m_Animator.m_GameObject.TryGet(out var gameObject))
{
assetItem.Text = gameObject.m_Name;
}
exportable = !ModelOnly;
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = !ModelOnly && assemblyLoader.Loaded;
break;
case AssetBundle m_AssetBundle:
Expand All @@ -360,26 +328,30 @@ public static void ProcessAssetData(Object asset, ClassIDType[] typeFilters, Reg
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
}
}
assetItem.Text = m_AssetBundle.m_Name;
break;
case IndexObject m_IndexObject:
foreach (var index in m_IndexObject.AssetMap)
{
mihoyoBinDataNames.Add((index.Value.Object, index.Key));
}
assetItem.Text = "IndexObject";
break;
case MiHoYoBinData m_MiHoYoBinData:
exportable = !ModelOnly;
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
{
containers.Add((m_Container.Value, m_Container.Key));
}
break;
case NamedObject m_NamedObject:
assetItem.Text = m_NamedObject.m_Name;
case Mesh _:
case TextAsset _:
case AnimationClip _ when AnimationClip.Parsable:
case Font _:
case MovieTexture _:
case Sprite _:
case Material _:
case MiHoYoBinData _:
case Shader _ when Shader.Parsable:
case Animator _:
exportable = !ModelOnly;
break;
}
if (assetItem.Text == "")
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1 change: 1 addition & 0 deletions AssetStudioGUI/Components/AssetItem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ public class AssetItem : ListViewItem
public AssetItem(Object asset)
{
Asset = asset;
Text = asset.Name;
SourceFile = asset.assetsFile;
Type = asset.type;
TypeString = Type.ToString();
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2 changes: 2 additions & 0 deletions AssetStudioGUI/Exporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -441,6 +441,8 @@ public static bool ExportConvertFile(AssetItem item, string exportPath)
return ExportAnimationClip(item, exportPath);
case ClassIDType.MiHoYoBinData:
return ExportMiHoYoBinData(item, exportPath);
case ClassIDType.Material:
return ExportJSONFile(item, exportPath);
default:
return ExportRawFile(item, exportPath);
}
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64 changes: 16 additions & 48 deletions AssetStudioGUI/Studio.cs
Original file line number Diff line number Diff line change
Expand Up @@ -265,56 +265,19 @@ public static (string, List<TreeNode>) BuildAssetData()
var exportable = false;
switch (asset)
{
case GameObject m_GameObject:
assetItem.Text = m_GameObject.m_Name;
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = true;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
exportable = true;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = true;
break;
case Shader m_Shader:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = true;
break;
case Mesh _:
case TextAsset _:
case AnimationClip _:
case Font _:
case MovieTexture _:
case Sprite _:
assetItem.Text = ((NamedObject)asset).m_Name;
exportable = true;
break;
case Animator m_Animator:
if (m_Animator.m_GameObject.TryGet(out var gameObject))
{
assetItem.Text = gameObject.m_Name;
}
exportable = true;
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = true;
break;
case PlayerSettings m_PlayerSettings:
Expand All @@ -334,26 +297,31 @@ public static (string, List<TreeNode>) BuildAssetData()
}
}
}
assetItem.Text = m_AssetBundle.m_Name;
break;
case IndexObject m_IndexObject:
foreach(var index in m_IndexObject.AssetMap)
{
mihoyoBinDataNames.Add((index.Value.Object, index.Key));
}
assetItem.Text = "IndexObject";
break;
case MiHoYoBinData m_MiHoYoBinData:
exportable = true;
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
{
containers.Add((m_Container.Value, m_Container.Key));
}
foreach (var m_Container in m_ResourceManager.m_Container)
{
containers.Add((m_Container.Value, m_Container.Key));
}
break;
case NamedObject m_NamedObject:
assetItem.Text = m_NamedObject.m_Name;
case Mesh _:
case TextAsset _:
case AnimationClip _ when AnimationClip.Parsable:
case Font _:
case MovieTexture _:
case Sprite _:
case Material _:
case MiHoYoBinData _:
case Shader _ when Shader.Parsable:
case Animator _:
case MonoBehaviour _:
exportable = true;
break;
}
if (assetItem.Text == "")
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