An Excalidraw clone with React and TypeScript. Rough.js is used for the sketchy, hand-drawn style. I built the side project for learning purposes. The app is not responsive. I mainly focused on the functionalities since I already have plenty of projects that are responsive.
Vite
React.js
TypeScript
Rough.js
CSS
Vitest
Cypress
Testing Library
Here's what you can do with NinjaSketch:
-
Choose a Tool: You have pencils, lines, rectangles, and text tools. Pick one and start creating.
-
Draw and Move: Click and drag on the canvas to draw. To move something, select it and drag it to a new spot. Also, resize elements by dragging the corners. Resizing only works on rectangles or lines.
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Edit Text: Click on the canvas and start typing to add text to your drawings. You can also edit existing text.
-
Zoom: Use Ctrl + Scroll or click on the buttons to zoom in for detail or out to see the whole picture.
-
Pan: Hold the Space bar and drag or use the middle mouse button to move around the whiteboard canvas.
Speed up your work with these shortcuts:
- Canvas Navigation: Press the Space bar and drag or use the middle mouse button.
- Undo: Ctrl + Z.
- Redo: Ctrl + Y or Ctrl + Shift + Z.
- Zoom In: Ctrl + Plus.
- Zoom Out: Ctrl + Minus.
I started by rendering a canvas with rough.js to create the base for all the drawings. Then, I focused on drawing on the canvas, allowing users to make lines, rectangles, and other shapes.
Next, I made sure users could move elements around. This was important for adjusting drawings. After that, I added the ability to resize elements to give more control over the shapes.
To make sure mistakes could be fixed, I implemented undo and redo features. I also added freehand drawing for a more natural sketching experience and a text tool to label or note on the canvas.
To navigate larger drawings, I put in pan and zoom tools. With everything functioning, I designed the whole UI to make it user-friendly and appealing.
Finally, I added testing with Cypress and Testing Library. I conducted end-to-end tests on drawing and manipulating text, lines, rectangles, and freehand drawings to make sure everything worked smoothly.
Along the way, while building everything, I took notes on what I've learned so I don't miss out on it. I also documented the behind-the-scenes processes every time a feature was added.
This way, I understood what I've built. The funny thing is, as soon as I started to document what happened behind the scenes and the features I've added, it made me realize that we fully understand something once we've actually taken a step back, thought about it, and documented what we've done. I think this is a good practice to follow when learning something new.
During this project, I've picked up important skills and a better understanding of complex ideas, which improved my logical thinking.
- Logical Thinking: Creating the
useHistory
hook taught me to think about how to manage saving, undoing, and redoing actions. I had to really understand how to track changes and plan out user actions.
- Accuracy: I've become better at working with shapes and points, like knowing if a point is inside a shape. This required careful measurements.
- Math Skills: I used math functions to make sure everything was placed correctly and to calculate distances.
- New Tools: I found out about Rough.js, which lets me make graphics look hand-drawn. This was a new and exciting tool for me.
- Complex Functions: I spent time understanding the
getSvgPathFromStroke
function, which turns drawing movements into smooth paths.
- Working with Points: I learned how to collect and use points from drawings, which involved understanding and managing data to reflect what the user does.
- New Knowledge: I learned about
useLayoutEffect
, which helps make sure changes are done before the screen updates. This was useful for certain drawing functions.
- User Interaction: I worked with the wheel event listener, which allowed me to add zooming and panning features. This made the app more interactive and user-friendly.
Each part of this project helped me understand more about building apps, managing complex information, and improving user experience. It was more than just making a tool. It was about solving problems, learning new things, and improving my skills for future work.
- Add more colors to the color picker.
- Add more tools like a circle, eraser, and more.
- Add more shapes like triangles, stars, and more.
- Add more keyboard shortcuts to make things faster.
- Add more themes like dark mode, light mode, and more.
- Add more text options like font size, font color, and more.
- Instead of have any in two places, create a type for the rough.js elements.
To run the project in your local environment, follow these steps:
- Clone the repository to your local machine.
- Run
npm install
oryarn
in the project directory to install the required dependencies. - Run
npm run start
oryarn start
to get the project started. - Open http://localhost:5173 (or the address shown in your console) in your web browser to view the app.